Fangames > User-Made Creations

I wanna be the only level

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yoburg:
My first game. As you may notice from the name it's a "This is the only level" ripoff (but better). Made this simply to learn how gamemaker works and stuff.

Engine: I Wanna Be the Engine KS Edition (For GMStudio)

https://www.mediafire.com/download/xg93orjoiigv2q9/I_wanna_be_the_only_level.zip

Kyir:
I don't know if you can really say (but better) when they're basically the exact same game. You did some neat stuff though, so I hope to see you make a more traditional fangame in the future!

Derf:
I enjoy it. Sometimes the spikes are hard to see as they're the same colour as the mountain & level 17's music is so much louder than the other music +


--- Quote from: Kyir on August 03, 2015, 02:12:51 AM --- I hope to see you make a more traditional fangame in the future!

--- End quote ---
I disagree so much. You clearly have a taste/knack for more out of the box mechanics, even though nothing in this quick game you've made is terribly original. What the fangaming community needs more of is innovation and experimentation and I sincerely hope you continue down a more left-field path. You certainly have a lot of potential.

Katz:
More originality == the better the game is. You don't really have to make a repetitive shtick in order for people to more or less like your game. After all its what it takes of your creativity to make a good game, as you can clearly see. Keep at it.

Kyir:

--- Quote from: Katz on August 03, 2015, 03:16:05 PM ---More originality == the better the game is. You don't really have to make a repetitive shtick in order for people to more or less like your game. After all its what it takes of your creativity to make a good game, as you can clearly see. Keep at it.

--- End quote ---

I don't think that's really the case. People are generally comforted by familiarity, and the huge portion of what makes fangames what they are is repetition of key elements. Moving with FGHT and jumping with the Print Screen key would be original, but it's cumbersome and pointless originality. That's not to say that there should be no innovation at all, but I would posit that what people really want in fangames is largely visual polish and solid platforming/bosses over ten million new gimmicks.

(sorry for derailing the thread, see my first comment for thoughts on the game)

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