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FGM Wrap-Up/Future Considerations

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Stepcore:
Firstly thanks for putting on this event, it was super fun to watch and play in. I thought it went really well pretty much all the way through and drew in a surprisingly high number of viewers (to me at least). Very nice layouts, music, commentary. It certainly didn't look like the first of it's kind. Everything was really well put together.

Estimates:
I am so sorry about the estimates being that terrible for me. Of all the estimates, mine were probably some of the worst. I did a bunch of practice runs and when I added the time, that was around how long it took me. My estimates for both games was set to about 5-10 minutes (rounded up) over my run times at the time. Last minute Practice killed it. I can imagine it was like that for other people as well and that we all learned something from this. So, sorry guys, I messed up.

Communication:
What I think was the hardest for me, was the intro and outtro for the run. Knowing when to start the countdown and when to cut the stream was hard since I couldn't have sound on for the stream (it would be very delayed anyway). Some easier way of communication between runner and host would be awesome. Also if we go under estimate, what to do with the time and when to mercy-kill.
This wasn't really a huge problem or anything, it was just a bit confusing for me personally. Seems like it worked out well still.

Blocks:
I agree with genre blocks not being a very good idea, especially because a lot of the games are very mixed in their genres. Which block would Call Me It be in for example? It has 2 really cool looking avoidance fights, but would probably not be in that block. Though what arclooper said about avoidance games sounds like a good idea for hard avoidance games. They are pretty much impossible to put an estimate for.
Also bad games block sounds like a good idea to me.

pieceofcheese87:
Sorry for my shitty estimates/run commentary :BibleThump:

Starz0r:

--- Quote from: Mr Wonderful on June 08, 2015, 01:41:39 AM ---Also, I mentioned this before, but I think having a trusted gamemaker (or small group of makers) create a game before the marathon, and have some well known players race it blind on stream would be tons of fun, and I honestly don't think it would be too hard to get organized or find people who are willing.

--- End quote ---

I think this is a possible idea, honestly I was trying to get I wanna Twitch Relay a thing before FGM came along, so maybe we will get a game next time FGM happens?

ShadowsDieAway:

--- Quote from: Starz0r on June 08, 2015, 06:53:34 PM ---
--- Quote from: Mr Wonderful on June 08, 2015, 01:41:39 AM ---Also, I mentioned this before, but I think having a trusted gamemaker (or small group of makers) create a game before the marathon, and have some well known players race it blind on stream would be tons of fun, and I honestly don't think it would be too hard to get organized or find people who are willing.

--- End quote ---

I think this is a possible idea, honestly I was trying to get I wanna Twitch Relay a thing before FGM came along, so maybe we will get a game next time FGM happens?

--- End quote ---

See my post, relays are one of my ideas to do once a month with the FGM channel

Rikze:
I started watching guy streams about 2 months ago, so i was kinda excited about watching this marathon when i first heard of it, but to be honest it was a bit boring, there was a few runs that was okay and i liked the twitch plays guy games thing.

But i was really disappointed about the schedule times, i was really looking forward to watch k2 and k3 runs, as they are some of the best games to watch if u ask me, but they were starting at 5 am here in europe so i only saw a little bit of k2 and i missed whole k3. For next marathon you should probaly have them played at a better time for us europeans, cause the best games attracts more newer viewers.

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