Fangames > Tournaments

FGM Wrap-Up/Future Considerations

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tehjman1993:
Hello fangame community,

First of all, congratulations! This event, by and large, was a huge success! With some bumps in the road, it was clearly a very large success that this community made a reality for 2 straight days. We attracted all sorts of gaming communities to ours - every community from our own to some of the other speedrunning communities, as well as some of the casual communities (like BL2)! We received a lot of new viewers that had no idea what "guy games" are, and chat was fairly responsive to a lot of their questions. Of course, all of our runners seemed very well prepared and ran their games very well (a little too well for your estimates, Kappa). For all of our runners, I'm very proud. You truly showed the "best of the west"!

And now here's a large thank-you list:

Thanks to SandskyZero for initial layout design. They were amazing!
Thanks to ShadowsDieAway for updated layout design, visuals, and VOD creation. You have helped us more than I could imagine!
Thanks to Klazen108 for broadcasting and marathon organization. It is always a pleasure working with you!
Thanks to Wolsk for broadcasting, PR, and CatBags! You really kept our chat entertained!
Thanks to 7thAce for the FGMBot, which I accidentally banned. The bot was great!
Thanks to DanSalvato & SirStendec for live FFZ updates. Thanks a ton!
Thanks to IrelandOfEndor for partnering our marathon stream and giving us quality options, as well as the frontpage! You're awesome!
Thanks to Denferok for Twitter PR about the marathon and adding FGM to the twitch team! #fangamemarathon #thanks
Thanks to Anyone who raided and/or hosted the marathon! You really kept our viewer count high!
Thanks to All of the runners who ran in the marathon. I am very proud of every runner in this marathon, this includes our fillers! #BestOfTheWest
Thanks to The Wannabes for hosting this event. It was really a fun experience.
Thanks to All of our viewers, who stuck with us through sudden frame drops, stops, breaks, and other crazy interruptions!

I encourage you all to thank these individuals for their contributions to the marathon. Without them, this would have never been as big, nor entertaining. Once again, I'm very proud of this community for what has been accomplished. Thank you.

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To address popular questions floating around:

When is the next FGM? It was so fun!
The next FGM is unannounced. If someone picks up initiative to start another marathon at a later date, I am more than happy to hand over the title of "Fangame Marathon" to them. As of now, there is no date of the next "FGM", but this does not mean there won't be future events!

What about VODs? I missed a few runs!
We have Shadows highlighting runs of the marathon as we speak. This will be a slightly longer process, as some runs are muted and we need to take locally recorded files to upload to youtube in place of them. This will most likely take a week. All runs will be highlighted, don't worry!

Bonus stream? BONUS STREAM?
While there are remnants of the bonus stream still alive on twitch after the marathon, a bonus stream was not initially planned for this marathon. For future events, this is a good topic to bring up when it is time for schedule organizing.

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Please note that the following topics will most likely spark some debate in our community. Please keep it civil.

Future considerations:

Self-Promotions: To an extent, these are alright! We made sure that broadcasters plugged the stream of the runner before/after every run, as well as letting the runner talk about any other social media site to follow them on. This marathon was to encourage viewers to your channel, and more importantly, the community. While this was received well, there was lots of small talk about some streamers going overboard with advertising. While we condone advertising during your own run, we do NOT condone advertising for other channels during others' runs. This was a common problem, and happened after almost every run. This was seen as extremely disrespectful to the current runner, and the community itself. For future events, keeping self-promotions to the runner only in emote and/or text form is necessary.

Time Estimates: Obviously an issue during FGM. While some runners were within 5/10 minutes of their estimate, some runners went waaaaayyyyy under estimate and put us in a bad spot for finding "filler" content until the next run. There was a few accusations of runners abusing the time estimate for self-promotion purposes. If this is the case, we will not accept this in future events. While fangames are tricky to find an accurate time estimate for, more time and effort needs to be given to runners' submissions before giving a time estimate. Keep this in mind for future events.

FrankerFaceZ: Another issue during FGM. Some emotes were added without approval, and some emotes were seen as not directly related to FGM. Another minor issue that came up was that mobile users cannot see FFZ, so it makes the chat a mess for them. In the future, FFZ must be used sparingly and must be directly related to the event at-hand.

Variety of games: A slightly minor issue in FGM, but a good topic to discuss. Some viewers had pointed out a lack of avoidance, while there was heavy emphasis on needle games. While this is true, this ultimately ended up as a scheduling/submission issue. For future events, I encourage the organizers of the event to promote all game types, and to spread them out evenly in the event.

"Memes": Some viewers and runners felt that at times, the FGM chat had promoted an overabundance of spam, memes, etc. While single emotes and text are ok for spam (example: JUAN JUAN JUAN during the NANG run), copypasta and walls of text/emotes are not ok. This hurts the chat more than you could imagine, especially for new viewers. For the future, mods of the chat should be instructed to take down any copypasta and walls of text/emotes. Of course, we will encourage single-emote and small-text spam during fun moments in runs!

Professional Attitudes: During some points in the marathon, some runners had exhibited some unprofessional behaviors. Whether accidental or on purpose, we simply cannot represent our community with a childish attitude, as our runners are a direct reflection of our community. Following Twitch's rules about dress code, camera positions, and behavior towards other runners and chat during the run needs to be respectful and adhered to. For future events, please keep these in mind.

Remember to keep all discussion about these topics civil. I do not condone any names being directly tied to any of the considerations. Your comment will be edited to not include names. I encourage discussion to the fullest extent so we can make the next event even better! Please let us know what you thought of the marathon below, and what you liked/disliked!

Thanks again, fangame community. You made us look great!
-TJ

SSFireBall:
Even though it's probably been mentioned more times then most of the things on the list, the time estimates were a huge problem and were seriously sinking in time that could of been used for runners and for more spotlight over the entire community.

zanto:
First, I want to say that the marathon was awesome and I miss you guys already! It felt a little lonely when everything was over :P


--- Quote ---Self-Promotions: To an extent, these are alright! We made sure that broadcasters plugged the stream of the runner before/after every run, as well as letting the runner talk about any other social media site to follow them on. This marathon was to encourage viewers to your channel, and more importantly, the community. While this was received well, there was lots of small talk about some streamers going overboard with advertising. While we condone advertising during your own run, we do NOT condone advertising for other channels during others' runs. This was a common problem, and happened after almost every run. This was seen as extremely disrespectful to the current runner, and the community itself. For future events, keeping self-promotions to the runner only in emote and/or text form is necessary.
--- End quote ---
I agree with this... it was awkward when people flooded the chat with promotions to a twitch channel that wasn't related to the runner, the commentators, or the Wannabes team.


--- Quote ---Variety of games: A slightly minor issue in FGM, but a good topic to discuss. Some viewers had pointed out a lack of avoidance, while there was heavy emphasis on needle games. While this is true, this ultimately ended up as a scheduling/submission issue. For future events, I encourage the organizers of the event to promote all game types, and to spread them out evenly in the event.
--- End quote ---
Another idea would be to make "blocks" of games. Like an avoidance block, a needle block, an adventure block. This would make easier for viewers who like specific genres not to miss what they want to watch. I'm not sure this is a good idea, but I figured I'd mention it just in case someone can elaborate on it.


--- Quote ---Time Estimates: Obviously an issue during FGM. While some runners were within 5/10 minutes of their estimate, some runners went waaaaayyyyy under estimate and put us in a bad spot for finding "filler" content until the next run. There was a few accusations of runners abusing the time estimate for self-promotion purposes. If this is the case, we will not accept this in future events. While fangames are tricky to find an accurate time estimate for, more time and effort needs to be given to runners' submissions before giving a time estimate. Keep this in mind for future events.
--- End quote ---
Maybe one of the reasons that happened is because, as far as I know, there were no clear guidelines on how to make estimates. What should it have been? The personal best plus a set number of minutes? Something short enough to keep viewers excited? Something long enough to avoid a mercy kill?


--- Quote ---"Memes": Some viewers and runners felt that at times, the FGM chat had promoted an overabundance of spam, memes, etc. While single emotes and text are ok for spam (example: JUAN JUAN JUAN during the NANG run), copypasta and walls of text/emotes are not ok. This hurts the chat more than you could imagine, especially for new viewers. For the future, mods of the chat should be instructed to take down any copypasta and walls of text/emotes. Of course, we will encourage single-emote and small-text spam during fun moments in runs!

--- End quote ---
This is really difficult, because the flood of memes and texts is almost natural when hundreds (or thousands) of people gather in one place and feel excited about something. What should the mods do when they see emote or text spam? Time out everyone? I'm not sure it's a good idea, because people will probably feel discouraged to interact with the marathon. They might even stop watching it, because one of the fun things about the marathon is being playful with other people, like a bunch of children (and I don't mean that in a bad way :P). On the other hand, I understand that it can be seen intimidating to new viewers or viewers who don't like that kind of mess. Maybe we could think of different solutions? Like a separate chat for game discussions or something like that?


--- Quote ---Professional Attitudes: During some points in the marathon, some runners had exhibited some unprofessional behaviors. Whether accidental or on purpose, we simply cannot represent our community with a childish attitude, as our runners are a direct reflection of our community. Following Twitch's rules about dress code, camera positions, and behavior towards other runners and chat during the run needs to be respectful and adhered to. For future events, please keep these in mind.
--- End quote ---
This seemed a little vague to me. What do you mean by "unprofessional behaviors"? Were it only the things you already mentioned before? Or do those include other things such as swear words and things like that? I don't know, maybe something happened while I was asleep. :P

Maybe for the next year, some guidelines could be created for the runners and mods on how to behave and what to do in certain situations. We must use the experiences we had this year to improve the next marathon. If we just leave all the discussion up in the air, I don't think much will change.


... Just my two cents :)

SSFireBall:

--- Quote from: zanto on June 07, 2015, 12:16:33 PM ---


--- Quote ---Variety of games: A slightly minor issue in FGM, but a good topic to discuss. Some viewers had pointed out a lack of avoidance, while there was heavy emphasis on needle games. While this is true, this ultimately ended up as a scheduling/submission issue. For future events, I encourage the organizers of the event to promote all game types, and to spread them out evenly in the event.
--- End quote ---
Another idea would be to make "blocks" of games. Like an avoidance block, a needle block, an adventure block. This would make easier for viewers who like specific genres not to miss what they want to watch. I'm not sure this is a good idea, but I figured I'd mention it just in case someone can elaborate on it.

--- End quote ---

In my opinion, this isn't a good idea. First off, this isn't like gdq, where runners are available at any time. Maybe small blocks of the same genre spread over the entire marathon would work? But I bet it would cause a lot of problems for the organizers to plan everything.

OhNoezEinPandy:
I also noticed that some runners trashtalked half of the screens they played. Maybe not the best idea to shittalk the game which is currently used for promoting our event.

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