Fangames > Engines

I Wanna Be the Engine KS Edition (For GMStudio)

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klazen108:
Kyir: Make sure your views match the room size (800x608 or 800x600, whichever you're using) as inconsistencies can cause it to stretch the room a little.

yoburg: GMS is a little wonky when it comes to save files. By default, all save files are stored in C:\Users\YourUserName\AppData\Local\YourGameName. Some people have expressed disdain for this, so we tried to make it save the files to the directory where the game is. This has opened a whole new can of worms though. What this means is that in testing, you won't get save files. If you need them, go to the Macros section on the left, and change EXECUTABLE_DIRECTORY's value to a folder where you want your saves to go for testing. Make sure to change it back to working_directory when you're done. Another side effect of this is that you have to use the zip export option when creating an executable, not a standalone exe. Saves in the folder with a standalone exe will never happen, there's just no way around it. I'll be sure to lay it all out in a help file when the engine is done, sorry about the confusion! It's all a big mess.

yoburg:
FS_file_bin_anystuff seems to be not working for me, I even don't have such function in manual instead I have file_fin_anystuff. Also i don't have write/read_dword but have write_read_byte. But when I use them instead of dwords I get wrong x and y though room number saving is fine.

klazen108:
The FS_ functions are part of an extension in the engine that we used to write the save files outside of the curated AppData folder, if you're not seeing them highlighted in the engine then that's an issue we should figure out... can you post a screenshot of the Extensions folder on the left side? You shouldn't be using the build-in file_* functions that gamemaker provides.

yoburg:
I see them highlithed and they are presented in Extensions tab. Also I can't hear music - compilator says:
(0): Could not open Ogg file C:\Users\Администратор\AppData\Local\gm_ttt_59976\gm_ttt_5773\bgmStage01.ogg
(1): Could not open Ogg file C:\Users\Администратор\AppData\Local\gm_ttt_59976\gm_ttt_5773\bgmStage02.ogg
.dll-s are in the same folder. It seems it's bugging cuz of cyrillic symbols. Is there any workaround to this?

klazen108:
It's possible it doesn't like the Cyrillic symbols. It's also possible that the music files get lost somehow - that happens to me a lot when I rename the project file, the audio files just disappear! Check inside your project.gmx/sound/audio folder, if the music files are missing from there you will need to download the engine again and put them back in there. Since only the music is missing for you I think this is the most likely cause, but if not we'll work something else out

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