Fangames > Engines

I Wanna Be the Engine KS Edition (For GMStudio)

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Kyir:
Does anyone really care what a bunch of pixel fetishists think?

ilvpag:

--- Quote from: Kyir on June 10, 2015, 06:59:58 PM ---Does anyone really care what a bunch of pixel fetishists think?

--- End quote ---

well if this is gonna become the next standard for engines, it would be nice if all the work that was put into learning the physics of the gm8.0/8.1 engines carried on over. also some people will replace the icon to look like the red ball that is on the majority of fangames now making it impossible to tell if a game was made in studio or 8.0/8.1 unless you run into something that was studio specific which could've been prevented by perfectly replicating the physics of the 8.0/8.1 engines.

klazen108:
Yeah, I think doing our best to copy the physics as they are in GM8.1 Yuuutu for now is probably best. That way, if people are reluctant moving from 8.1 to studio, this is one less reason for them to avoid it. Plus, for the majority of fangames, people won't even need to touch the player's code! So no one will really notice the mess I left in there :Kappa:

I'm going to clean up a lot of the code in the engine now, and leave some nice comments, and then I'll release a new version here in a day or two (I'm also just one level away from max in Splatoon so I might be doing that instead :P ) Big thanks to everyone helping with testing, everything's really coming together!

Kyir:
Getting a weird bug that seems to be slightly distorting spike sprites. Not quite sure what's causing it, but it seems to be at individual x coordinates. You can see it at a few places here, but most notably the upper left and bottom right spikes:



The only reason I could think of is that its a particularly large screen? I'm sure some of you have a better idea than me.

EDIT: The problem seems to have fixed itself, but it was still weird.

yoburg:
Saves aren't working for me, gm doesn't create save files and when I try to respawn it sends me to room0 with 0,0 coordinates.

P.S. I haven't worked in GM before.

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