Fangames > Engines

I Wanna Be the Engine KS Edition (For GMStudio)

<< < (5/25) > >>

kilgour22:

--- Quote from: Sudnep on May 27, 2015, 07:31:52 PM ---
--- Quote from: kilgour22 on May 27, 2015, 07:19:01 PM ---EDIT: YO. It works with the walkoff align. But, you have to be standing on the very last pixel, facing to the right. It looks like the kid can't be facing left and stand on the last pixel of the block. The kid can only face right and stand on the last pixel.

--- End quote ---
If thats true does it have something to do with image_xscale = -1 not working correctly?

--- End quote ---

If that was the case, wouldn't the same thing hold true for the kid on the other side of the block? It doesn't, though. You can stand on the last pixel of the right side of a block regardless of the kid's direction.

klazen108:

--- Quote from: Sudnep on May 27, 2015, 07:31:52 PM ---If thats true does it have something to do with image_xscale = -1 not working correctly?

--- End quote ---

It's a possibility, there was a bug in the engine I've fixed already where you could turn around and get stuck in walls, which leads me to believe that the hitbox is inbalanced in GMS... perhaps in GM8 the center was between pixels, but in GMS it's in the center at the .5 mark? I'm not sure how to test that, gamemaker doesn't allow you to set the origin to anything but integers.

infern0man1:
I don't know if it's already been implemented since I haven't had the time to test, but I think it would be a good idea for bullets to destroy themselves upon exiting the view/room/etc. There are numerous games where you have to walk for a certain amount of time before getting to the first jump because the save is too far for the bullet to reach, and I know there also bosses that have this trouble.

Edit: @kilgour the direction the kid is facing matters none when it comes to that, since the kid always will face right when moving right and vice versa.

Kyir:
So are we pretty much stuck with the launch screen and the "Made with GameMaker Studio" title unless we upgrade to premium?

klazen108:
Just leaving a note for myself and anyone else who's using the engine, I've got a couple of bug reports recently:
-If you bind shoot and jump to the same key, you'll get softlocked in the menu (thanks Stonk :Kappa: )
-Every align is the walk-off align for sideways spikes (think T-bones) maybe I'll leave this one in ( ͡•ᴗ͡•)

If you find any other inconsistencies with the engine let me know!

As for the GMStudio Standard limitations, I've got Pro so I don't know what all is different, but as far as I know you only have to live with the hardcoded title bar & splash screen (and the lack of a few advanced features no one will ever use in fangames :P ) - Seph and I added the in-game GUI display with deathtime to account for this, so hopefully that's not a big issue. Studio goes on sale all the time, keep an eye out and you could nab it for 50% or more off like I did! It's well worth it considering how great of an IDE it is.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version