Fangames > Engines
I Wanna Be the Engine KS Edition (For GMStudio)
klazen108:
Dev tools I'm keeping all locked away in a separate, optional debug object. I don't like baking it into the engine because Yuuutu 2015 did that, and we're still getting games on the wiki with dev tools enabled :Kappa: There are some good ideas in there to add to the debug object though.
Starting room & game name are already currently in the global config.
Version number, Save File Location, Config File Location, External Music Folder Location: the basic engine doesn't use external music, and the version number is an interesting idea... I do like the idea of being able to specify where the saves go, just because you do have to change it in a lot of places if you ever need to do it differently for some reason.
Sudnep:
Yeah you are right about the dev tool problem. :Kappa:
klazen108:
Updated first post with v0.7! Changelog at bottom of post.
We've put minispikes & miniblocks in the engine now. However, leftward facing minispikes still seem to kill you if you walk off with the correct align. We're not sure of the cause, if anyone wants to help us look it would be appreciated!
-Added minispikes, miniblocks (note: walk-off align seems bugged for leftward-facing minispikes)
-Menu now reflects the correct keybinds for accept/back
-Added editor-only icons
-Added saveblocker object
-Fixed blood sticking to corners in midair
-Moved blood in front of spikes
-Added ability to enable/disable difficulty select
kilgour22:
It's very strange that the "worst" align for walking off a minispike works. Maybe it has something to do with the kid's sprite when faced to the left direction?
EDIT: YO. It works with the walkoff align. But, you have to be standing on the very last pixel, facing to the right. It looks like the kid can't be facing left and stand on the last pixel of the block. The kid can only face right and stand on the last pixel.
EDIT #2: it's easily shown by grabbing the align that lets you hit the last pixel of a block above you and jump straight above you. If you're facing to the left, you go right through the block. If you're facing to the right, you bonk. Have fun fixing it! :atkHappy:
EDIT #3: This is from the last pixel, facing right. Works like a charm. https://gyazo.com/321a9a241ab49ed558a0aafb9f7cad8f
Sudnep:
--- Quote from: kilgour22 on May 27, 2015, 07:19:01 PM ---EDIT: YO. It works with the walkoff align. But, you have to be standing on the very last pixel, facing to the right. It looks like the kid can't be facing left and stand on the last pixel of the block. The kid can only face right and stand on the last pixel.
--- End quote ---
If thats true does it have something to do with image_xscale = -1 not working correctly?
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