Fangames > Engines
I Wanna Be the Engine KS Edition (For GMStudio)
Kyir:
Just FYI, the latest physics update has recreated that old platform-as-solid bug for me. I'm not sure if I just updated my game in the wrong way or not but you might want to check. Also, I'm finding it difficult to duplicate, but at certain vertical speeds (at least it seems to be the factor) it becomes possible to push the player into the left side of a block. I have yet to find an instance of it happening on the right side.
This is a very slight example of it that I could get to happen repeatedly: https://i.gyazo.com/2dbf689a4f3c9803be29c6374535dfb4.mp4 but there are others where I can get completely stuck into it.
Хороший_Василий:
I also get that glitch, it's frustrating. Should continue with this engine or port to Yoyo? I do not have a whole lot done of my game. Otherwise though this engine is superb.
TheGamerGuy500:
Well this isn't really an engine problem but it is something that I think a few people might run into, and would like a way to just kinda get rid of it. I haven't really seen anyone talk about it because it is a fresh new update for GMS.
So, resizing blocks is suddenly a pain in the ass sometimes, because just whenever GMS feels like it, not even snapping to the grid that the room is assigned when resizing a block.
For instance: 32x32 grid, click in the room editor on a block, click and drag to resize, resizes to a multiple of NOT 32, resulting in blocks with like y-scale 2.19.
Uh, I guess a screenshot might help.
Notice: No ALT-key was used as well as the room having a 32x32 snap
pieceofcheese87:
I've been having this problem as well, must be a bug with studio.
WetWookie:
This error is indicating that the variable called yspeed has no value and so it cannot perform a calculation with it.
In your create event give yspeed a value like this
yspeed = 0;
Any variable you are using should be initialized in your create event (not right click->creation code) with a default value so that the calculations won't bomb if they are not being set in the creation code.
Edit: And the post I replied to is now gone...
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