Author Topic: Weird Sprite Glitch in Lemon Engine  (Read 1288 times)

RandomFangamer

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Weird Sprite Glitch in Lemon Engine
« on: April 11, 2015, 11:45:37 AM »
Today I was working on my fangame when I found a really weird sprite glitch. One of my traps uses a fish object (Cheep-Cheep) that faces up, and when it hits a certain point it is supposed to look down and move off screen. To make him do this "animation" I am using the sprite_index command, but when I load the game the fish is replaced with the first sprite for the kid. Is there any way to stop this or another way to change sprites?

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:ItsBoshyTime: o o o o o :denProgress: o o o o o :paraKid:

Anon70000

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Re: Weird Sprite Glitch in Lemon Engine
« Reply #1 on: April 11, 2015, 12:04:16 PM »
RandomFangamer
use sprite_index = name (like sprite_index = sprSpike)
Kid shows up when instance can't load sprite properly

RandomFangamer

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Re: Weird Sprite Glitch in Lemon Engine
« Reply #2 on: April 11, 2015, 01:08:01 PM »
Yay!
I needed this fix for a lot of other objects too
Thanks for the help Anon70000  :paraKid:




:ItsBoshyTime: o o o o o :denProgress: o o o o o :paraKid: