Fangames > Gameplay & Discussion
Introducing Delicious-Fruit.com!
klazen108:
I think I've seen maybe one bot sign up (had a name like vuittonhandbags or something, I can't remember), but I'm pretty sure we just left it because it never posted anything. So far, I have yet to see a spam review. I believe they may be able to find the registration page if they're lucky, but since the website is completely built from scratch, there's no "how to hock your wares on delfruit" tutorial available for bot writers. So, the bots don't know how to work the site, they fail and they give up.
Bots work by crawling the web, attacking any IP they can get a response from. As soon as they figure out there's a server there, they start checking to see if there's a phpbb or smf forum installed, or a wordpress blog, or any of the other common web applications you can put on a server. They also scan for pages that look like registration pages, maybe like "/register.php". The goal for the bot owners isn't to break into every site out there, but rather to find as many vulnerable sites as possible - it's a bit like throwing spaghetti at the wall, and waiting to see if any sticks.
This isn't unique to webpages either - on the new server I'm moving delfruit to, I see tens of malicious login attempts over SSH (the server admin interface) on the server every hour. Bots, just scanning the internet for any server that will answer them, and then spamming common passwords hoping one of the thousands of servers they're scanning will open up for them. However I stopped using passwords and switched to a cryptographic key, and auto ban any machine that tries to log in to the default admin account instantly, or that fails 3 times to log into a standard admin account. It's a bit like watching moths fly into a bug zapper - pretty amusing!
Anyway, I got sidetracked on a rant, but the point of my post is that delfruit is pretty safe against bots simply because it doesn't fit the website pattern the bots expect. But that doesn't mean it's safe forever - it's only safe because the bot writers don't consider it a high enough profile target to write a custom bot for!
Kyir:
The joke's on all of you. I've been using a bot to write my reviews all along!
Also, I don't know if this is related to the maintenance somehow but the Bingo link is broken.
klazen108:
--- Quote from: Kyir on February 11, 2016, 11:30:12 AM ---Also, I don't know if this is related to the maintenance somehow but the Bingo link is broken.
--- End quote ---
Sorry, forgot to migrate the bingo part over in all the commotion. Everything should be done now, if you encounter any more issues of course you know where to send your complaints! If you don't see the new site yet please be patient, it may take some time for your ISP to realize the site moved.
With the new site, we finally have automatic wiki pulling again, so your games should make it to delfruit within 8 hours of the wiki updating!
Also, I've added a "Games" tab to your profile, so you can see the games for which you've been registered as owner. It works for others too, check someone's profile to see the games they made!
Kyir:
This is more of a musing than a serious suggestion for practical changes, but I wonder if the site would be better off in terms of quality input if there weren't the simply rating/difficulty sliders there are now. Either in terms of having more specific but still numeric ratings (one for graphics, one for platforming, etc etc,) or just not having any quantifiable results at all. There are still downsides to both obviously, but it's just always a little weird to open up the website and see that someone made 30 reviews in about 2 seconds each because they consider those two sliders the only important things.
I guess this is really just still in the same vein as everything else that irks me, which is particular people clearly don't put a whole lot of thought into their reviews.
tehjman1993:
--- Quote from: Kyir on February 29, 2016, 01:37:09 PM ---This is more of a musing than a serious suggestion for practical changes, but I wonder if the site would be better off in terms of quality input if there weren't the simply rating/difficulty sliders there are now. Either in terms of having more specific but still numeric ratings (one for graphics, one for platforming, etc etc,) or just not having any quantifiable results at all. There are still downsides to both obviously, but it's just always a little weird to open up the website and see that someone made 30 reviews in about 2 seconds each because they consider those two sliders the only important things.
I guess this is really just still in the same vein as everything else that irks me, which is particular people clearly don't put a whole lot of thought into their reviews.
--- End quote ---
Just so I'm clear on this suggestion - you are saying that the difficulty and rating bars are too general, such that it does not give a good insight into the game's actual difficulty or perceived rating? There would have to be a "sub" rating under the two bars that are given at the moment to help "justify" your rating, but I believe that's what the comment box is for. If we add more scales, does it get more confusing? If we add sub-bars to the existing ones, should the sub-bars weight what rating you give it?
The most important question, however, is this: What is valued so much that it warrants its own slider? To you, it might be the platforming, the storyline or progression of the game, or maybe just the visuals. To someone else, it might be how many bugs the game had, how long the game was, or how much fun they had overall. This will drastically vary from person to person, and I really do not see a "general" bar to rate on besides that is already listed on the site. The 'rating' of the game is just ambiguous enough to have your own interpretation. The 'difficulty' rating is a little more straightforward, but those also vary quite a bit, dependent upon what you are looking for.
As stated, I believe the comment box below your rating is the best place to explain why you rated a game X/10. Did you primarily judge the platforming? The music? Visuals? Or maybe you do not want to explain why you rated a game X/10, and would rather just give it your rating and move on. To some people, those two bars are the only thing that matters, which will not change if we add more bars, or sub-bars. It all boils down to preference, something that we have tried to keep open on Del-Fruit.
I will keep this suggestion in mind, but at the moment, I am leaning more towards the "keep the current system" side of the discussion unless a better case is presented.
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