Author Topic: 2.75 (88px) Floor Invert Cleared!  (Read 5708 times)

JGBMaster

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2.75 (88px) Floor Invert Cleared!
« on: September 28, 2014, 11:12:11 AM »
As far as I know, the longest floor invert ever done was the 2.5 one (80px) that appears in I wanna be the Insanity Ultimate (correct me if I'm wrong). A few days ago I discovered that the 84px, the 86px and the 87px floor inverts are actually possible! :atkHappy:

EDIT: The 2.75 Invert is finally possible thanks to Kinata. He told me it should be possible with the D trick (see his post below) and I recorded it.

Videos:






Sorry I didn't upload the 87px floor invert. I think it's pretty obvious it can be done because of the 2.75 floor invert (which is a pixel longer) :Kappa:


Thanks Kinata for discovering this! :D
« Last Edit: October 01, 2014, 12:37:58 PM by JGBMaster »
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Kinata

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Re: 1 Block Lowered 2.5, 2.625 and 2.6875 Invert Cleared!
« Reply #1 on: September 28, 2014, 01:57:57 PM »
You can make it 1 pixel longer and it would be the exact same jump. In the above video you cleared the 2.6875 (can we just call it 86 px) with a px to spare. You can get a second px with D trick, but most would consider that rather cheap. It might be possible to get a second px with fpi, but I haven't proven it yet. I haven't yet found a situation where fpi lets you go extra far.

JGBMaster

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Re: 1 Block Lowered 2.5, 2.625 and 2.6875 Invert Cleared!
« Reply #2 on: September 29, 2014, 12:36:03 PM »
First of all, thanks for reading. I've just done the 87px invert, but can I ask you how did you know that the 87 px invert was possible? Because if someone has done it before I'll just delete this post. I posted it only because I thought it was new. I wouldn't have posted it if I knew it had already been done.

Now, here are my questions:
1. Are you sure it will be possible to make the 88 px invert with the D trick or are you just assuming it?
2. Is "fpi" the new glitch that changes the hitbox and makes the triple diamond possible?
3. Could someone confirm that the last jump in Insanity Ultimate is actually a 80px invert?
4. Which term should I use to describe these kind of inverts? :Kappa:

Thanks in advance.
« Last Edit: September 29, 2014, 12:46:36 PM by JGBMaster »
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Kinata

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Re: 1 Block Lowered 84px, 86px and 87px Invert Cleared!
« Reply #3 on: September 29, 2014, 04:52:17 PM »
I did calculations. :P The last pixel you can stand on at the left and the first pixel you can stand on at the right are on different aligns. So, I knew you could make the jump a pixel longer without making it any more difficult.

1. D trick lets you extend any jump by a pixel. I didn't test it but neither did I test 87 px invert and I knew that would work. :P
2. The glitch used for triple diamond is a type of fpi, or something like that. Not sure. Anyway the glitch that makes triple diamond possible wouldn't help here, because that makes your hitbox thinner, and you want a wider hitbox to go as far as possible.
3. Idk is that game decompilable?
4. Idk floor invert?

infern0man1

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Re: 1 Block Lowered 84px, 86px and 87px Invert Cleared!
« Reply #4 on: September 29, 2014, 07:46:00 PM »
that makes your hitbox thinner, and you want a wider hitbox to go as far as possible.
3. Idk is that game decompilable?


I'll be at that screen soon enough. Will report back with dimensions.

JGBMaster

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Re: 84px, 86px and 87px Floor Inverts Cleared!
« Reply #5 on: September 30, 2014, 10:44:02 AM »
4. Idk floor invert?

Thanks for the suggestion. I've already change the topic's name and my first post with the new terminology :P

I'll be at that screen soon enough. Will report back with dimensions.

Thanks! :D
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JGBMaster

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Re: 2.75 (88px) Floor Invert Cleared!
« Reply #6 on: October 01, 2014, 12:42:34 PM »
Finally made the 2.75 Floor Invert! See first post (it's updated) :D
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Re: 2.75 (88px) Floor Invert Cleared!
« Reply #7 on: October 01, 2014, 01:29:01 PM »
Rad.
meow :3

Why are you complaining about being a meme? this is a positive thing