Fangames > User-Made Creations
I wanna be the Neurosis
kilgour22:
So I played through your game... and lost my voice from so much rage.
There's one part of the game where you can fall down and go back to where you started and save without realizing it. Your trolls don't add anything of value to the platforming and are there to kill you once. You have two really silly sphincter jumps that make no sense to have contextually.
Your difficulty curve is out of whack in the sixth chapter. The first save took me one try; the second save took me 10 minutes because of a really bullshit last jump that felt more like luck than skill.
Your visuals... are iffy in some places, and fantastic in other places. The sixth chapter has great visuals, well done. The first chapter is really cheap with the different gradients that often leave the player (me) frustrated with having to try and guess what's solid and what's not (especially when you have the gradient lie about its safety just to screw the player over).
Parts (I think it was chapter 4?) reminded me of I Wanna be The Catharsis, which means that you did a lot right with the design there. Most of your segments are fine, with the occasional sphincter sprinkled in there for no real reason.
All in all, not a bad game. It's got production value for sure.
dopaminecowboy:
Thank you! That is extremely helpful feedback. Exactly the kind of thing I needed to hear. I sincerely appreciate the time you took to play it and to explain honestly what frustrated you. :) Some of what you said I suspected was true, but ignored out of laziness and my own frustration. Also, I apologize for hurting your voice.
I think I will spend at least a few more weeks cleaning out stupid jumps and re-tiling lazy segments. I grew attached to some really stupid screens that I need to let go of and redesign.
Sudnep:
i'd notice that grill anywhere
ps you're missing some blocks on earlier rooms
ok srs
(click to show/hide)
screen transistion is super odd here, save placement was kind of odd as well
you really have to do that?
you're missing a block between those two spikes, unsure if thats unintentional but it breaks the pattern
this might be just me but that drop without any double jump feels insanely out of place and im not sure if I want to continue - also that apple scooting under thing is a really dumb thing imo but thats whatever
yeah I gave up
i like the art / abstract feel to it, music and shit is fine
you also might want to look into having bullets destroy after a certain time, im able to save from several screens away sometimes with the same save.
dopaminecowboy:
Thanks for the screens! They're really helpful :)
Some specifics:
The sphincter screen will go. Everything about it is bad.
That missing block is definitely not intentional.
I need to rebalance the last section completely (the one you stopped at). It's way harder than the rest of the game.
There are a couple of screens where I allowed the player to save off-screen for convenience's sake, but that might be an issue of poor design. I'll try to come up with better solutions.
Hiddow:
Cute. I like it, but mostly due to the atmosphere, gameplay wise it doesn't have too much to offer. Certainly interesting.
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