Author Topic: I Dun Wanna Be Anything ver 1.4 (07/22/2013)  (Read 6350 times)

Paragus

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Re: I Dun Wanna Be Anything ver 1.4 (07/22/2013)
« Reply #15 on: July 22, 2013, 02:01:08 PM »
:Kappa:

Wait what, Paragus using  :Kappa:? What happened to the universe?

Never happened....

Paragus

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Re: I Dun Wanna Be Anything ver 1.4 (07/22/2013)
« Reply #16 on: July 22, 2013, 08:30:57 PM »
Dude....



The bottom half of this room is like taking a shit in a bucket of piss.    Just throw it out.

13lueWolf

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Re: I Dun Wanna Be Anything ver 1.4 (07/22/2013)
« Reply #17 on: July 23, 2013, 02:08:43 PM »
To add to what Paragus is saying...

 I think your game needs a lot of room changes, especially with troll traps and add more "real" platforming.

You need more saves.

Less "Facepalm" moments where the player just wants to ragequit.

Better places to use special mechanics.

A PROGRESSIVE change to the difficulty of the levels and bosses. I specify the fact that it should be progressive as the player gets further in the level. Don't put a random shitfest in the middle of a level.

Some bosses need to have their HP reduced by A LOT. Or think of a way to have the boss take more damage while having the player NOT spam the button.

That's all I can think of right now, but there is a LOT more that can be said.