Author Topic: Making music not restart  (Read 6609 times)

Hectorpaddy

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Making music not restart
« on: June 24, 2013, 08:38:29 AM »
Hey guys, I was just wondering what I have to do to to make the music not resetting, because I can't really figure it out on my own.
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Sephalos

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Re: Making music not restart
« Reply #1 on: June 24, 2013, 08:57:13 AM »
Hey guys, I was just wondering what I have to do to to make the music not resetting, because I can't really figure it out on my own.
What engine are you using?

If you're using Yuutu go in the room editor and right click the music object and click creation code. Then enter something similar to this:
if !sound_isplaying(song) { sound_loop(song); }

Then in the scripts folder and find killPlayer
Find and remove this line of code: sound_stop_all();
And change the line sound_play(sndOnDeath); to sound_play(sndDeath);
In the "world" object find the "Press-R" event and remove the line sound_stop_all();

Hope this helps
« Last Edit: June 25, 2013, 07:15:39 AM by Sephalos »

Hectorpaddy

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Re: Making music not restart
« Reply #2 on: June 24, 2013, 01:02:01 PM »
Thank you a lot, i suggested it have to change something in playerkill, I just didn't know what.
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lemonxreaper

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Re: Making music not restart
« Reply #3 on: June 25, 2013, 07:08:09 AM »
dont you also have to go into the press R event in the player and remove the same line of code?
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Sephalos

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Re: Making music not restart
« Reply #4 on: June 25, 2013, 07:14:30 AM »
dont you also have to go into the press R event in the player and remove the same line of code?
Oops, yeah I totally forgot.
I'll edit my post

LoLGamer CCC

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Re: Making music not restart
« Reply #5 on: May 25, 2014, 12:31:51 PM »
Not working. :atkCry:
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ChillingSpark

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Re: Making music not restart
« Reply #6 on: May 26, 2014, 07:00:15 AM »
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Re: Making music not restart
« Reply #7 on: May 26, 2014, 11:17:48 AM »
Lolgamer, I recommend you start a new thread giving us the details of your problem, such as which engine you're using, changes you've made to the code, and what exactly is happening. That way, we can help fix your problem without cluttering other threads :atkHappy: