Author Topic: Leehe Trap triple diamond clear  (Read 2432 times)

Hectorpaddy

  • Spike Dodger
  • Posts: 135
  • Do you even Hexa Corner?
  • OS:
  • Windows 7/Server 2008 R2 Windows 7/Server 2008 R2
  • Browser:
  • Chrome 34.0.1847.137 Chrome 34.0.1847.137
    • View Profile
  • Playstyle: Gamepad
Leehe Trap triple diamond clear
« on: May 20, 2014, 09:20:58 AM »


This jump's long been in our community known to be impossible but been cleared quite some times without proof anyways.

Soooo ... here the explanation:
1st off: Props to Kinata for finding out almost all of this.
This jump works with numeric instability of pixels. This means: At a certain point in time you y position is a.5. Usually game maker would round it up to a+1. But since Game maker isn't perfect -no shit- it sometimes rounds it down to a instead. This rounding isn't actually random as in RNG but it depends on 3 known factors:
1. Kids y position
2. Kids y position when restarting/spawning
3. Your processor

Depending on your processor there are more or less of those instabilities occuring.

Now to how you do it:
Y=297.305
Perfect bunny hop -5 frame jump when you hit ground hit jump again on 1st or 2nd frame-
19frame jump while holding right
6 frame pause
hold right
as late as you can 5 frame rejump
be happy :)
Thanks to Kinata again for finding out how this is possible!
Hector, the dropping knowledge.

Kinata

  • Spike Dodger
  • Posts: 106
  • OS:
  • Windows 7/Server 2008 R2 Windows 7/Server 2008 R2
  • Browser:
  • Chrome 34.0.1847.137 Chrome 34.0.1847.137
    • View Profile
Re: Leehe Trap triple diamond clear
« Reply #1 on: May 21, 2014, 12:55:36 AM »

pieceofcheese87

  • Global Moderator
  • The Kid
  • Posts: 346
  • Personal Text
  • OS:
  • Windows 7/Server 2008 R2 Windows 7/Server 2008 R2
  • Browser:
  • Chrome 34.0.1847.137 Chrome 34.0.1847.137
    • View Profile
    • Twitch Tv Channel
  • Playstyle: Keyboard
Re: Leehe Trap triple diamond clear
« Reply #2 on: May 21, 2014, 06:23:11 AM »
yeah, no thanks :Kappa:
Signature