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81
User-Made Creations / Re: I Wanna Find a Cure! - FM2018 Blind Race game
« Last post by Derpyhoovesiwbtg on August 05, 2018, 11:48:37 AM »
My body is ready! Congrats to the dev team for it's release!
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User-Made Creations / I Wanna Find a Cure! - FM2018 Blind Race game
« Last post by pieceofcheese87 on August 05, 2018, 11:46:09 AM »


That's right, we've finally finished this game.

Creators
Pieceofcheese87
Plasmanapkin
AlextheTroller
Smartkin
Wetwookie
RandomErik
Gaywizard609
Zapmunk

I Wanna Find a Cure is a lengthy adventure game spanning across several themed worlds. Since the marathon we've put
some time into polishing the game to make it as good of an experience as we can get.

Featuring
- A brand new hand drawn world map! (Thanks alex)
- Eight action-packed stages!
- References!
- Hot new gimmicks!
- Lots of love!

Download
https://fangam.es/cure

Special thanks to our testers ( TJ, Denferok, Wolsk )

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User-Made Creations / Re: I wanna find my destiny v1.01
« Last post by shikight on August 04, 2018, 02:07:12 AM »
This game is a lot of fun. Too bad you didn't make more games, you have a talent.
84
Meet and Greet! / Re: Hi
« Last post by shikight on August 04, 2018, 01:52:17 AM »
Hi Jovancece

thanks for uploading screenshots on Delicious Fruit sometimes

I hope you find this forum useful

That's all.
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Off Topic / @Thenadertwo
« Last post by infern0man1 on August 03, 2018, 10:52:01 PM »
@Thenadertwo
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Game Design / Re: I Wanna Get Rekt 2 - Announcement
« Last post by Mrdaaaaaa on August 03, 2018, 08:05:19 AM »
Hey star the link to I wanna kill the shadowlink doesn't work so can you add an direct link to mediafire on delicious fruit.com please

Btw I’m expecting allot of copying from other fangames like happil 2 and kamilia 3.
Plz no meme bosses please
Reject anything that’s a meme please.
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Gameplay & Discussion / Jump Cancel
« Last post by wlafy on August 03, 2018, 02:29:37 AM »
Did someone can tell me how to make jump cancel.
Actually Im playing İ wanna kill the kamilia 3  ,i need to make jump cancel in there but i  dont know how to make it why?
Auto gun, i need that, i cant click fast
Plz help :atkCry:
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Tools & Software / Jtool Features i made up that can make Jtool even more greater
« Last post by Jovancece on August 01, 2018, 09:27:55 AM »
Here's my ideas on features that can make Jtool greater, this is only just my imagination this doesn't mean i'm telling the creator to add these stuff now, i am just expressing my thoughts

Features:

-A button in the menu where you can disable shooting for the kid


Blocks:
-"Invblock1" An invisible block, when it's touched it will appear.
-"Fakeblock1" A regular block, when you stand or touch it, it disappears
-"Invspike1" An invisible spike that is hidden and when you touch it you die and it appears again.
-"Fakeblock2" A regular block, You can phase through it but the block will not disappear
-"Fakespike1" Same as Fakeblock2, you can phase through it.
-A platform that moves left and right
-A platform that moves up and down.
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Game Design / I Wanna Get Rekt 2 - Announcement
« Last post by Starz0r on July 31, 2018, 05:33:03 PM »
I Wanna Get Rekt 2

Devkit: httpss://mega.nz/#!aJZXCaAJ!H5ksKYzand-9o4fD2w7L8eUXiQPrQivIdPg6Krj7YUc
Starts: August 1st
Deadline: October 1st

Introduction
That's right, I Wanna Get Rekt is back! And brought to you by the community!
Instead of being a medley from other games, it's a medley of community made boss fights! TJ & Klazen have graciously allowed me to use the Get Rekt title as the game name.
This contest aims to showcase the best of the best design of bosses, from the relatively flashy, to the greatest of challenges.
Similar to Cuphead in design, and inspired by classics such as Gunstar Heroes, Alien Soldier, and Contra: Hard Corps, this contest will attempt to bring the biggest beatdown yet!


Description

Design a boss battle with the provided kit. Since the length of bosses can depend on the skill of a player since the core design revolves around attacking, but don't make anything that deliberately takes hours to finish.
We've also provided a lot of different playstyles in the kit, such examples include Gradius, Ikaruga, Avoidance, and more! Difficult settings are built in, which means bosses should be marginally harder the higher the difficulty.
We also include health for the player that is reactive per difficulty, while this provide a huge advantage, you'll be rewarded for completing a boss without taking any damage, so it should be kept in mind that a boss
is completable without taking a hit regardless.


Aspects to focus on

The judges will score based on:
  • Theming
  • Polish / Production
  • Attacks
  • Fun
  • Balancing / Difficulty
  • Pacing

Ruleset
1. If you know you are going to make a boss, you must register it in a DM with the bot first to ensure no two entries overlap. If bot approves the entry, then you have the greenlight to make it!

2. Bosses have to be made with the Devkit framework, which also have to be in GameMaker: Studio 1.x

3. The boss must have all 2 included difficulty settings. (Normal and Hard)

4. The boss has to be defeatable on all difficulty levels without taking damage.

5. No default cherry bosses please.

6. No jokes or memes, if they are tasteful we might allow it, but don't do anything that might tread the line too much as we will not accept it.

7. Bosses must have custom SFX and GFX, both of these can be from existing games or other forms of media.

8. No modifying objects or scripts that come with the Devkit.

9. Don't copy bosses from other fangames. For example if you want to use the boss like Boshy from Kill The Guy, don't copy the same attacks that the boss in that game uses, try to make your own original attacks.

10. All newly created dedicated resources should be prefixed with your username.

11. When submitting, try to keep in mind a Cuphead-like level name, that means including the name of the boss. If the boss does not have a canonical name you'll probably need to come up with one, along with possibly sending a spritesheet of the boss in question.

12. The boss should have a custom BGM.

Q&A
Q: Can I submit more than one boss?
A: As long as they fit the rules, we will accept it, although, only the best of your personal submissions will actually be judged. Bosses that aren't judged will still be entered in the game.

Q: What happens after all the submissions are in?
A: They will be judged and put in a compilation fangame, like usual.

Q: Can we submit as a team?
A: Yes.

Q: Can I submit a boss that's entirely avoidance?
A: Yes.

Q: Do bosses need to be beginner friendly?
A: Not entirely, that's what difficulty settings are for.

Q: Can we submit a boss with a save point inbetween phases?
A: Yes, but we recommend that they are disabled on the higher difficulty.
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Gameplay & Discussion / Re: Official Fangame Soundtracks Request Thread
« Last post by SerYoGa on July 31, 2018, 04:07:04 PM »
Can someone help me to find the song at 33:28 please?
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