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Messages - LoneTree_tv

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16
Gameplay & Discussion / Re: NANG Endings
« on: July 28, 2015, 01:51:48 AM »
Can I have a picture, at least for the confused ending? I don't know where you're talking about.
Thanks in advance.

17
Gameplay & Discussion / NANG Endings
« on: July 28, 2015, 01:13:45 AM »
o/ Hey guys!

So I just beat NANG for the first time. Bad ending, of course.
And it was an amazing game.
But I want to play more. How do I get the confused and good endings of the game?

18
Programming Questions / Re: Invincibility Frames
« on: July 27, 2015, 11:13:28 PM »
Wow. Thanks so much!
But one more thing, can you break down the first lines of code for both of the segments?
I don't understand "mod 4 <2" and "mod (interval X2) <(interval)" very well.
Just for future usage, I'd like to know what they do.
Thanks in advance  :atkHappy:

19
Programming Questions / Re: Invincibility Frames
« on: July 27, 2015, 06:04:43 PM »
In the future, use the edit button instead of the post feature; it's against the rules to triple post unless each post is spread far enough away from each other in time or the content in it is too large to fit into one post (which really shouldn't happen either).

Sorry.  :atkCry:
I didn't want to post so many times,
but I forgot that editing existed.

20
Programming Questions / Re: Invincibility Frames
« on: July 27, 2015, 01:25:09 AM »
I got it working that way. Thanks for the help  :atkLove:

21
Programming Questions / Re: Invincibility Frames
« on: July 27, 2015, 01:13:40 AM »
I got it working with the flashing by using an inconvenient way where
I have a bunch of lines saying

if (IFrame=x) {
image_alpha=x }

or something like that, but would it work if I triggered an alarm or something that says

if (image_alpha=0) {
image_alpha=1 }

if (image_alpha=1) {
image_alpha = 0 }

if (IFrame = 0) {
image_alpha = 1
}else{
alarm[11]=20

?

22
Programming Questions / Re: Invincibility Frames
« on: July 27, 2015, 01:03:42 AM »
Thanks for the help.
There's just one thing:
when I said toggling, i meant it keeps on switching between visibility and invisibility even while invincible.
Do you know how to do that?

23
Programming Questions / Invincibility Frames
« on: July 27, 2015, 12:31:38 AM »
I know how I could easily do invincibility frames(but describe how anyway, my way's probably wrong), but how do you make the boss toggle invisibility when it's invincible?

EDIT:

Also, how do I make an object rotate around another object?
Thanks in advance   :atkHappy:

24
Programming Questions / Re: Help with a boss attack
« on: July 24, 2015, 03:18:44 PM »
Alright. Thanks for all the help, to everyone who has replied to me.

25
Programming Questions / Re: Help with a boss attack
« on: July 24, 2015, 12:20:36 PM »
Also, how often does it create a backup?

26
Programming Questions / Re: Help with a boss attack
« on: July 24, 2015, 12:19:28 PM »
Thank you SOOOO MUCH!!!  :atkLove:
It's just like it was before. And now I can keep working on it.
again, thanks!

27
Programming Questions / Re: Help with a boss attack
« on: July 24, 2015, 09:55:20 AM »
Not using studio. But thanks for the help anyway.

28
Programming Questions / Re: Help with a boss attack
« on: July 24, 2015, 02:13:43 AM »
Thanks for all the help. I got the attack working, and I started using "with" a lot more.
There's only one problem, my game freezes before I can even load the game data,
it just freezes on the "Loading Game Data ... " window, so all of my progress is gone.  :atkCry: Oh well.

29
Programming Questions / Re: Help with a boss attack
« on: July 23, 2015, 12:59:21 AM »
Thanks so much!  :atkHappy:
so, just to help me understand in future situations, does "with" make it so it runs the code
for every instance of "fruit"?

30
Programming Questions / Help with a boss attack
« on: July 23, 2015, 12:29:34 AM »
I'm trying to make that attack where the boss shoots a cherry at you that leaves behind more cherries, and at the end all the cherries shoot off in random directions.
But, I'm doing it an excruciatingly painful way where I assign every cherry a different variable and, at the end, make every cherry variable go in a different direction.
Also, when the spawning cherry goes offscreen, it spawns the cherries at x=0, y=0.
How do I make it like it is in all the other games?

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