Game Design / Re: I Wanna Spook Jam Contest + Collab (8/14 - 9/30)« on: August 14, 2016, 07:34:23 PM »
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When choosing aesthetics it is better to be subtle than flashy. Scrolling graphics, heavy particle usage and clashing colors will cause annoyance and eye strains.
Export your game as a standalone exe or a zip, and not an installer.
Don't include inappropriate content that puts streamers at risk for being banned. It may be funny or artistic, but being able to stream games is more important than that.
Playtesting is super important. If you spend 100 hours making a game, you don't want a few segments to be huge roadblocks or a mechanic to be confusing. Spending like 5 hours working with playtesters and changing things can make your game be twice as enjoyable, not exaggerating. It can be easy to overlook playtesting when you're finishing your game and you're exhausted, but you absolutely have to have other people play your game and point out things you can't see. Hm, it might be nice if someone wrote a longer piece about playtesting fangames.
Whoa Seph, no need to start drama. JGB was just calmly explaining himself.Also, if you don't like reading long text walls that don't even have anything to do with you, why did you even reply? It looks like you're the one who wants to make drama.I was just here because it was brought up to my attention. I was just implying that you shouldn't feel offended because the one random dude called you out on it. But it's fine if you want to feel that way.
That's for ねころんEdition; it doesn't do that in Lemon's engine I don't thinkYeah I'm pretty sure this is correct.
Is lemon water bad? I use lemon for a few of my projects and I've never encountered an issue with it.Sadly, this is in Lemon Engine.Make sure to change the way the water is coded if you're gonna use some.
I know it is a fundamental rule of the fangame community, to not mention anything about private games, and of course not distributing any of them, yet i am posting this just because of my curiosity.It's fine to talk about them, some streamers might not like it, but in general I've never seen anyone told off for talking about them. Though distributing them is somewhat contentious yeah.
First of all, I can not understand why game developers delete a game download link, even though they already distributed it to others. I mean, they didn't wanted to keep their game forever as private, or just share with some specific people. At first it was completely distributed by themselves, but why they suddenly deleting it? For what reason? I should really ask this, I guess that most of private fangames weren't 'private' before. Because some of them have been famous.Den answered this pretty succinctly. Some are private from the get go. And some are only distributed as betas to friends and never make it to a release.
The next and a last question, why it became a very sensitive issue to mention and to distribute the private fangames? Is this because of the copyright? I meant, the copyright proprietor of the whole fangames is a creator who made 'I wanna be the guy'. Isn't it?No. It's just common courtesy. If someone no longer wants a game distributed then why would you defy them? It's not illegal and most private fangames can be obtained behind closed doors anyway. It's not to do with copyright.
I think to qualify as a beginner needle game one would have to have a save point on every platform you can stop on that's after a tricky jump. And I don't think such a fangame exists.Why though? This is a very arbitrary distinction to make. The beginner games there are all good for beginners because of their low difficulties which are created by a range of different reasons, only one of which being save placement.