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Messages - zanto

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User-Made Creations / Re: I Dun Wanna be Anything 2 v1.1
« on: September 15, 2015, 02:43:06 PM »
Oops, I've fixed that problem. :P
I'm glad you liked the game :) As for the extra boss, it's... being worked on... but I have other projects and lots of real life things going on, so my fangame development time is non-existant at the moment :( But hopefully, I'll have something in the future.

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User-Made Creations / Re: I Dun Wanna be Anything 2 v1.1
« on: September 01, 2015, 01:47:02 AM »
Updated to version 1.1
Mostly some bug fixes and some slight changes to some parts.

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User-Made Creations / Re: I Dun Wanna be Anything 2 v1.0
« on: August 24, 2015, 02:20:31 PM »
Thanks, I'll try looking into that. :)

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User-Made Creations / Re: I Dun Wanna be Anything 2 v1.0
« on: August 24, 2015, 11:40:03 AM »
Did you have the same issue at the hive area, if you've been there?

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User-Made Creations / Re: I Dun Wanna be Anything 2 v1.0
« on: August 24, 2015, 03:02:22 AM »
I'll fix the spider boss issue.

Could you tell me specifically which part of the Frozen Shrine you suffered with the lag? I thought I fixed that before releasing the public version :/

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User-Made Creations / Re: I Dun Wanna be Anything 2
« on: July 29, 2015, 06:49:09 PM »
I haven't tested the game in Windows 10, so I have no idea. All I can do is recommend you to restart your computer and try running the game. :(

EDIT: yes, the game works with Windows 10. Just restart the computer before running the game.

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User-Made Creations / I Dun Wanna be Anything 2 v1.1
« on: July 29, 2015, 10:55:15 AM »
DOWNLOAD: DOWNLOAD: https://www.mediafire.com/download/k8x19ubqgfwvdiq/I_Dun_Wanna_Be_Anything_II_v1.1.zip

This is the sequel to the first IDWBA. This one works a little different than the previous one. It's much less trollish and focuses on exploration. It kinda feels like a metroidvania game. This game is complete, but I may add extras in future releases.

An issue that may happen occasionally is that when you open the game, an error will pop out saying something about "sxms". That is an issue with the music engine I use and, unfortunately, I cannot fix it, since the engine is unsupported and I don't have access to the source code. :(  What I do to fix it is to close programs that use sounds like Skype or Chrome. If that doesn't work, all you can do is reboot the computer... :(
Windows 10 users: the game works with it. If you're having trouble, reboot your computer and try running the game.

There's a good chance you'll come across a situation where you don't know where to go, since there are quite a few places to explore. While I don't make a map for the game, you can check out this one (Thank you Geezer! :D): https://i.imgur.com/eW0tQqY.png

Also, I'd like to thank the people who helped me polish this game:
ChronoGear
Fate
Paragus Rants
Pieceofcheese87
Sephalos
Stinkycheese
Thenewgeezer
Tehjman1993
Zurairofl


And, finally, some screenshots:

(click to show/hide)

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Tournaments / Re: FGM Wrap-Up/Future Considerations
« on: June 07, 2015, 12:16:33 PM »
First, I want to say that the marathon was awesome and I miss you guys already! It felt a little lonely when everything was over :P

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Self-Promotions: To an extent, these are alright! We made sure that broadcasters plugged the stream of the runner before/after every run, as well as letting the runner talk about any other social media site to follow them on. This marathon was to encourage viewers to your channel, and more importantly, the community. While this was received well, there was lots of small talk about some streamers going overboard with advertising. While we condone advertising during your own run, we do NOT condone advertising for other channels during others' runs. This was a common problem, and happened after almost every run. This was seen as extremely disrespectful to the current runner, and the community itself. For future events, keeping self-promotions to the runner only in emote and/or text form is necessary.
I agree with this... it was awkward when people flooded the chat with promotions to a twitch channel that wasn't related to the runner, the commentators, or the Wannabes team.

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Variety of games: A slightly minor issue in FGM, but a good topic to discuss. Some viewers had pointed out a lack of avoidance, while there was heavy emphasis on needle games. While this is true, this ultimately ended up as a scheduling/submission issue. For future events, I encourage the organizers of the event to promote all game types, and to spread them out evenly in the event.
Another idea would be to make "blocks" of games. Like an avoidance block, a needle block, an adventure block. This would make easier for viewers who like specific genres not to miss what they want to watch. I'm not sure this is a good idea, but I figured I'd mention it just in case someone can elaborate on it.

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Time Estimates: Obviously an issue during FGM. While some runners were within 5/10 minutes of their estimate, some runners went waaaaayyyyy under estimate and put us in a bad spot for finding "filler" content until the next run. There was a few accusations of runners abusing the time estimate for self-promotion purposes. If this is the case, we will not accept this in future events. While fangames are tricky to find an accurate time estimate for, more time and effort needs to be given to runners' submissions before giving a time estimate. Keep this in mind for future events.
Maybe one of the reasons that happened is because, as far as I know, there were no clear guidelines on how to make estimates. What should it have been? The personal best plus a set number of minutes? Something short enough to keep viewers excited? Something long enough to avoid a mercy kill?

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"Memes": Some viewers and runners felt that at times, the FGM chat had promoted an overabundance of spam, memes, etc. While single emotes and text are ok for spam (example: JUAN JUAN JUAN during the NANG run), copypasta and walls of text/emotes are not ok. This hurts the chat more than you could imagine, especially for new viewers. For the future, mods of the chat should be instructed to take down any copypasta and walls of text/emotes. Of course, we will encourage single-emote and small-text spam during fun moments in runs!
This is really difficult, because the flood of memes and texts is almost natural when hundreds (or thousands) of people gather in one place and feel excited about something. What should the mods do when they see emote or text spam? Time out everyone? I'm not sure it's a good idea, because people will probably feel discouraged to interact with the marathon. They might even stop watching it, because one of the fun things about the marathon is being playful with other people, like a bunch of children (and I don't mean that in a bad way :P). On the other hand, I understand that it can be seen intimidating to new viewers or viewers who don't like that kind of mess. Maybe we could think of different solutions? Like a separate chat for game discussions or something like that?

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Professional Attitudes: During some points in the marathon, some runners had exhibited some unprofessional behaviors. Whether accidental or on purpose, we simply cannot represent our community with a childish attitude, as our runners are a direct reflection of our community. Following Twitch's rules about dress code, camera positions, and behavior towards other runners and chat during the run needs to be respectful and adhered to. For future events, please keep these in mind.
This seemed a little vague to me. What do you mean by "unprofessional behaviors"? Were it only the things you already mentioned before? Or do those include other things such as swear words and things like that? I don't know, maybe something happened while I was asleep. :P

Maybe for the next year, some guidelines could be created for the runners and mods on how to behave and what to do in certain situations. We must use the experiences we had this year to improve the next marathon. If we just leave all the discussion up in the air, I don't think much will change.


... Just my two cents :)

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User-Made Creations / Re: I Wanna Get Rekt
« on: June 02, 2015, 02:53:20 PM »
This community has some people who are Brazilian and speak English, myself included. So, I don't see any problems with that. :P

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I guess the graphics fooled people into thinking this was a high quality fangame. It is not. It is supposed to be really hard and somewhat masochistic. So, this is not a game for everyone (if anyone at all). =P I'm sorry for not making this explicit before.
I made this while I was writing writing my thesis for my masters course as a way to relax from the stress. I guess I ended up transfering my frustrations into the game. XD So, when I finished it, I thought I'd upload it just for the hell of it.

As from the Boshy things, I don't deny I copied a some ideas from some fangames (though there's one specific that is a blatant Boshy reference XD). I'm not sure if "a lot" of them are from Boshy, but whatever.

The stupid triggers from the mario and forest stages were mostly removed in later versions. I have no excuse for those =P

The game is well made. Really well made. But i don't like it. Don't know why, but i don't.  :BibleThump: 6.5/10
That is too bad =( Maybe it's because of the reasons the others stated? If so, it's understandable =P

Anyways, new version is up if anyone still cares. =P

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User-Made Creations / Re: I Dun Wanna Be Anything
« on: July 17, 2013, 08:10:19 PM »
The new version is up.

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User-Made Creations / Re: I Dun Wanna Be Anything
« on: July 16, 2013, 01:30:43 PM »
That is already done. =)
I plan on discarding that cloudy area and making something else. Once I do that, I'll release a new version.

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User-Made Creations / Re: I Dun Wanna Be Anything
« on: July 16, 2013, 12:53:28 PM »
Thanks! It was really fun and also I got some great feedback! =)

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