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Messages - hotpocket

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i've never made a fangame before but i thought the little sheep sprite was cute @( ^ Y ^)@



EDIT: here's some dead sheepies:


I like the cloud sprites, but you definitely shouldn't have bright cyan as the background. I suggest something like this if you want to keep it simple:
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Little something I'm working on:

Looks great! I don't understand why more people don't use lighting in their games. It's pretty simple to do and it can make everything look so much better, even if it's just subtle like in Meltdown.

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Just finished this thing today, happy with the result


How'd you get that effect? I'm really curious.

I would assume you linked the player's X coordinate to the alpha value of a layer, but that would mean that if they went backwards the effect would reverse? It's really neat though.
Pretty much. Each portal object has a destination portal and a direction. The portal will render whatever is inside the destination portal (minus the portal itself) to a framebuffer (which I guess is analogous to a surface in game maker), then render that to the area it takes up. The alpha for a right-side portal depends on how close the player is to the right side, and same thing for a left-side one. It teleports you to the destination portal when you're in the center, so you have to mess with the alpha values to keep it from "jumping" when you have a transition between a dark and light scene like that.

The portals take up the entire screen and fade out to the left or right, so they kind of conveniently match up with a bit of tweaking.

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Just finished this thing today, happy with the result

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Game Design / Re: Looking for people to work with
« on: July 12, 2015, 10:39:40 PM »
Seems cool! I've actually been working on my own little engine and fangame in Java too, using JOGL for graphics, so maybe we could learn a few things from each other. Yours is probably much better structured than mine though, since I don't have much experience in programming and this is the first relatively large project I've worked on. Looking forward to seeing the finished product!

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I guess it depends on the monitor and how bright everything around the game window is. I think I'll stick with this and add a brightness setting:
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After a couple of weeks of extremely lazy and slow work, my game looks slightly nicer now. Time to work on level design..

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Just out of curiosity, is there a reason you chose Java over using a traditional engine?
Not really, I'm just too lazy to learn game maker haha.

That looks really neat, I'm looking forward to the game.
Thanks, I'm having a lot of fun working on it.

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I'm making a metroidvania type thing in java. There will be a light needle main hub with secrets and stuff to explore and stages with different gimmicks, from which you will get items and abilities. Right now I'm mainly working on the graphics. I just got lighting working, so next I'll work on shadows, then the rooms/stages and less shitty sprites (I can't draw for shit).


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Unfinished / Incomplete / Re: I Wanna Be the Transformer
« on: March 27, 2015, 11:11:45 PM »
Any more suggestions for ways to make the controls easier? I'm fine with any control scheme since I've tested the game so much, so I'll need a little help on this one.

I kind of like the idea of cycling through the transformations. I think with this it could be up to cycle forward and Z to cycle backwards, and it will loop so you can access any transformation with one button press. This way you don't have one hand doing too many things at once.

Another one I tried out was left control, Z, and up to transform, with your ring finger on ctrl, middle finger on shift, and pointer finger on Z. This way you always have a finger on a transform button so you don't have to move them around.

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Unfinished / Incomplete / Re: I Wanna Be the Transformer
« on: March 27, 2015, 02:38:37 AM »
Update:
  • Extended stages 1B and 2B to 15 and 10 levels respectively
  • Started stage 3A
  • Added another song for stages 2A and 2B
  • Fixed the float sound not working at all
  • Significantly cut down the file size
I think I'll be done with this after finishing stage 3B, finishing the music for stages 3A and 3B, tweaking a few things, and fixing dumb stuff. Any feedback for levels that need to be changed would be appreciated.

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Unfinished / Incomplete / Re: I Wanna Be the Transformer
« on: March 23, 2015, 08:26:16 PM »
Update:
  • Added lots of levels (There are 50 in total now, but your save file will be broken. Sorry.)
  • Tweaked some levels to be less annoying.
  • Added a sound for floating as yellow
  • Made a song for during gameplay. There will be more soon.

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Unfinished / Incomplete / Re: I Wanna Be the Transformer
« on: March 20, 2015, 09:40:10 PM »
Update:
  • Added menu music
  • Changed default transform buttons to A, Z, and X
  • Tweaked collision detection (You can now step half way onto a red block without dying)
  • Limited gravity, this makes the game feel a bit better and is a temporary fix for falling through the floor with low FPS
  • Added a few levels (Your save file will still work, but the levels unlocked will be wrong, sorry)
  • Changed the background ingame #stopthegrid
  • Added stage complete/stages unlocked message for when you complete a stage
  • Fixed bug involving the menus
  • Shift can now be used to select on the menus
  • You can now go back to the main menu anywhere by hitting escape
  • Download is now an exe

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Unfinished / Incomplete / Re: I Wanna Be the Transformer
« on: March 09, 2015, 01:24:41 PM »
Interesting gimmick but I would consider having another key than up and down to transform as this makes it really awkward to control. I guess the 'Z' and 'X' keys would make a lot more sense.
Yeah, I was having problems figuring out what the default control scheme would be for people who don't use one hand for both moving and jumping. I was considering something like that, but I felt like it would be way too difficult to use only one hand for so many controls. Some of the levels would force you to use your pinky to jump or make awkward maneuvers with your hand. Originally it was WAD/arrow keys to move/jump and JKL to transform, but not everyone plays that way.

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Unfinished / Incomplete / I Wanna Be the Transformer
« on: March 08, 2015, 11:51:45 PM »
Hey guys. I haven't been into fan games for long, so this is my first project. It's made in Java from scratch and it didn't really start out as a fan game, but it still fits the theme of difficult platforming.

The game revolves around a transforming mechanic. At the beginning of the game, there are 3 different forms: red, which is fast and jumps low, black, which is normal, and blue, which is slow and jumps high. You can switch between the forms instantly, and at any time. To beat the levels, you (usually) have to use the different transformations together, sometimes requiring very quick button press sequences.

Later in the game you get more transformations, but you can only have three equipped at a time. Currently there is one more transformation which you get on stage 2A.

Any feedback is appreciated. Thanks!

Screenshots
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Updates
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Download

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