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Gameplay & Discussion / Re: Serious fangame making questions
« on: November 26, 2016, 01:49:26 AM »
I suck at formating so no quotes
-How much appreciation and support (if any) do fangame creators deserve, and are they currently getting enough?
Sometimes I do wish some creators got more appreciation than they get, but thats just my opinion on the stuff they made, in general I think they get what they deserve.
-Is it okay to heavily criticize people’s fangames that they made on their own time for everyone to enjoy?
-How much patience and forgiveness (if any) should fangame streamers and players be expected to have?
-What is the right balance of encouraging quality fangames while not scaring off potentially good creators?
I think criticism is very important for the makers to grow and make better games, but sometimes people put too much "emotion" on their criticism and end up begin more of an attack than a lesson. Please keep it cool when criticizing a game, specially for newer people, dont want to scare away any new makers.
-To what extent can you be proud of a fangame that heavily uses other people’s content? (spook jam, medleys, and in general using music+sprites+sounds made by others)
Just as proud as you are with your other projects (at least for your own part, or you can be proud of your team/as a team).
-Is it okay to use the self-made assets of other people’s fangames?
It makes me really happy when someone uses something from me (unless its completely copying chunks of the game), but please ask, everyone feels different about this and it's important to make sure the creator is ok with it.
-To what extent (if any) are quality fangames not getting attention they deserve?
Personally, there are a lot of games that I wish people would give more of a chance/gave more attention, but thats just because I think its good, others might not think the same, so I guess its all fair(?) (ended up begin the same thing as my first answer)
-To what extent (if any) are fangame creators limiting their creative growth as opposed to making freeware games for a bigger, more general audience?
I have a lot of ideas that I want to make but dont fit in fangames, so I end up begin lazy and forget about them, but I dont think they are limiting my creative growth, just the comfort of making fangames is making moving to non-fangame-games harder.
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I enjoy making fangames (enjoyed? idk it has been some time), but praise and seeing people play them is what moves me, and I always wish more people played my games (even if they are played quite a bit), but I think thats fine, just dont let it bring you down.
-How much appreciation and support (if any) do fangame creators deserve, and are they currently getting enough?
Sometimes I do wish some creators got more appreciation than they get, but thats just my opinion on the stuff they made, in general I think they get what they deserve.
-Is it okay to heavily criticize people’s fangames that they made on their own time for everyone to enjoy?
-How much patience and forgiveness (if any) should fangame streamers and players be expected to have?
-What is the right balance of encouraging quality fangames while not scaring off potentially good creators?
I think criticism is very important for the makers to grow and make better games, but sometimes people put too much "emotion" on their criticism and end up begin more of an attack than a lesson. Please keep it cool when criticizing a game, specially for newer people, dont want to scare away any new makers.
-To what extent can you be proud of a fangame that heavily uses other people’s content? (spook jam, medleys, and in general using music+sprites+sounds made by others)
Just as proud as you are with your other projects (at least for your own part, or you can be proud of your team/as a team).
-Is it okay to use the self-made assets of other people’s fangames?
It makes me really happy when someone uses something from me (unless its completely copying chunks of the game), but please ask, everyone feels different about this and it's important to make sure the creator is ok with it.
-To what extent (if any) are quality fangames not getting attention they deserve?
Personally, there are a lot of games that I wish people would give more of a chance/gave more attention, but thats just because I think its good, others might not think the same, so I guess its all fair(?) (ended up begin the same thing as my first answer)
-To what extent (if any) are fangame creators limiting their creative growth as opposed to making freeware games for a bigger, more general audience?
I have a lot of ideas that I want to make but dont fit in fangames, so I end up begin lazy and forget about them, but I dont think they are limiting my creative growth, just the comfort of making fangames is making moving to non-fangame-games harder.
------------------------------
I enjoy making fangames (enjoyed? idk it has been some time), but praise and seeing people play them is what moves me, and I always wish more people played my games (even if they are played quite a bit), but I think thats fine, just dont let it bring you down.