the engine I'm using is Yutuuu Edition.
While trying to make my fangame music not restart, i looked around this forum and found some code Seph posted under an older thread, along with instructions to delete a few things in a few objects..
if !sound_isplaying(song) { sound_loop(song); }
When i deleted the things, and used this under the creation code of the playMusic object for the default track01, (guy rock), it worked. I pressed R, the music didn't restart. I died, it didn't restart. i switched rooms, it didn't restart.
But, after that testing, i added in some music i found so i didn't have to use guy rock on some rooms. Once i added it, and tried it on a a few rooms, it didn't work. The strange thing is, the rooms with guy rock worked perfectly. The room restarted quickly, and the music didn't ever restart. In the rooms with my music, the room took about a full second to load every time i hit R, and the music restarted. while it was loading, it looked like it was trying to resize itself a bit. before posting this i messed around in game maker for about 60 or so minutes on and off trying to fix it. does anybody have any idea what I'm doing wrong?