I think the only way this has a shot at being good is if people make something fun, or atleast attempt to. it can be needle sure, but they should also be required to clear their own stage, completely. no tas or save states. you also need some quality control and beta testers.
otherwise 1 person might as well just make IwbtTAS3. or at the very least agree on what we are making, so it isnt so weirdly mixed up like the first.
Seconded. My stage was so out of place in the other collab. Maybe if the chase segment wasn't there it would've been a bit better but still.
Also agreed with the no jump cancel required, probably because I suck at them without using the numpad trick, but imo there's better ways to make hard segments than just using the usual spike formations.
Dunno if I'll be joining this, I'm not too fond of spike games even though I enjoyed some of them. I just feel like they put way too much limits into level design just too focus on precise jumps, which is something I don't like.
Idk, if I manage to make something I enjoy, I may join this.