Hello there, since the birth of IWBTG engines, starting with Tijit's engine, I have been very dissapointed by the moving platform code. That complicated weird small unflexible heap of characters.
That one weird code made it's way in EVERY other engine in existence, including the Yuuutu and YoYoYo editions.
I am looking, and even ready to pay for a code, an edit of the player/platform collision code, that is very flexible, so the platform can follow paths, and go in all directions, without any studdering, or clipping, flawlessly.
If you have the skills to program it, and want to discuss it, and want some MONEY, then feel free to reply to this, or PM me.
And if it already exist, could you please post it as a reply?
Thank you!