Author Topic: Nikaple Engine 1.43 and its severity objects.  (Read 1603 times)

Junior Nintendista

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Nikaple Engine 1.43 and its severity objects.
« on: February 17, 2016, 05:41:22 PM »
how can I do gravity of objects with the player without the screen rotate and without reversing the keys?

Realtime911

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Re: Nikaple Engine 1.43 and its severity objects.
« Reply #1 on: February 18, 2016, 05:47:12 PM »
In objGravDown : Delete alarm 0 and 1. Change the collision with player into

if(global.reverse){
with(player){
    playerReverse();
}}


In objGravUp : Same, delete alarm 0 and 1. Change the collision with player into

if(!global.reverse){
with(player){
    playerReverse();
}}


In Sciprt playerMove : change the line 11 and 12 (or if you changed it, the yflag = -1)

    yflag = -1;
    L = keyboard_check_direct(global.leftbutton);
    R = keyboard_check_direct(global.rightbutton);


There, idk if you already find it or not
The world will once be inverted, from the colorful world into the Monochrome world, the only color is white and black, you'll never see any color, except the 255 sub color they have.

And you'll be keep falling and falling and falling.
Until you reach the end of the world, a place where darkness is.

Junior Nintendista

  • Guest
Re: Nikaple Engine 1.43 and its severity objects.
« Reply #2 on: February 18, 2016, 06:48:48 PM »
In objGravDown : Delete alarm 0 and 1. Change the collision with player into

if(global.reverse){
with(player){
    playerReverse();
}}


In objGravUp : Same, delete alarm 0 and 1. Change the collision with player into

if(!global.reverse){
with(player){
    playerReverse();
}}


In Sciprt playerMove : change the line 11 and 12 (or if you changed it, the yflag = -1)

    yflag = -1;
    L = keyboard_check_direct(global.leftbutton);
    R = keyboard_check_direct(global.rightbutton);


There, idk if you already find it or not
it did not work.