Author Topic: Jump cancel comilaton  (Read 1884 times)

Hectorpaddy

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Jump cancel comilaton
« on: August 18, 2013, 12:26:01 AM »
I just recorded a few jumps only doable using jump cancel, just to look for myself what I can do and show what's doable with jump cancel.

Enjoy!

Music: Castlevania Bloody Tears Remix 2008 (linked in description on YT)

Details about the Jumps:
1. Simple invert on height 0
2. 1.5 invert, right side has blocks
3. Invert, upper spike is moved down 2 pixels
4. Spike up, moved in 8 pixels
5. Spike down, moved in 6 Pixels
6. Spike left, moved in 12 Pixels
7. Block
Note: This was done in Yuutu engine
Hector, the dropping knowledge.

Ario147

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Re: Jump cancel comilaton
« Reply #1 on: August 18, 2013, 07:29:08 AM »
Jump cancelling suck.  :EvilFetus:
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