All files are MP3, and SaveGame script is:
//�Q�[����Z�[�u
//�Z�[�u�f�[�^�Ȃǂ͊�{�I�Ƀo�C�i���`���ŕۑ�����Ă��܂�
var f,tem;
f = file_bin_open("save"+string(global.savenum),1);
tem = room;
file_bin_write_byte(f,floor(tem/10000));
tem -= floor(tem/10000)*10000;
file_bin_write_byte(f,floor(tem/100));
tem -= floor(tem/100)*100;
file_bin_write_byte(f,tem);
if(global.grav=0){
tem = player.x;
file_bin_write_byte(f,floor(tem/10000));
tem -= floor(tem/10000)*10000;
file_bin_write_byte(f,floor(tem/100));
tem -= floor(tem/100)*100;
file_bin_write_byte(f,tem);
tem = player.y;
file_bin_write_byte(f,floor(tem/10000));
tem -= floor(tem/10000)*10000;
file_bin_write_byte(f,floor(tem/100));
tem -= floor(tem/100)*100;
}else{
tem = player2.x;
file_bin_write_byte(f,floor(tem/10000));
tem -= floor(tem/10000)*10000;
file_bin_write_byte(f,floor(tem/100));
tem -= floor(tem/100)*100;
file_bin_write_byte(f,tem);
tem = player2.y;
file_bin_write_byte(f,floor(tem/10000));
tem -= floor(tem/10000)*10000;
file_bin_write_byte(f,floor(tem/100));
tem -= floor(tem/100)*100;
}
file_bin_write_byte(f,tem);
file_bin_write_byte(f,global.grav);
file_bin_close(f);
saveGameItem();
It's unchanged yuuutu script.