Hello my dear Fellows!
The amount of reactions to my Fangame really got me motivated and got me to start working on the sequel.
But I don't wanna make the same mistakes twice.
As you might know my first fangame's file size was insanly big. About 250 Mega Byte if I remember correctly.
Near the end of development the game constantly got me "Out of Memory" Error Messages and it was just a pain carry on finishing the game.
So what are the things I have to watch out for keeping the file size minimal?
I'm using Nikaple Engine this time (wich is really really awesome)
Don't be afraid to go into detail
Stuff I've been told to do + questions
-Loading Sprites and Music externally (does this aply to every single sprite I put in the game or only the really big ones?)
-Is it recommendable to use MP3 insted of WAV and something other than Bitmap for sprites?
-When using really big sprites that cover the whole screen, should I scale these sprites by code and have the actual sprite smaller?
Thank you in advance