Author Topic: I Wanna Be The Studio Engine YoYoYo Edition  (Read 49505 times)

Kyir

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #45 on: January 12, 2016, 10:19:34 AM »
That was about 8 years ago though. You can already play fangames with controllers so there's not a huge point to getting them on consoles.

zaphod77

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #46 on: January 14, 2016, 05:17:51 AM »
I never have trusted key profilers, and have always experienced lag when i've used one.

It's hard enough dealing worth lcd lag when trying to thread the needle.  add controller conversion lag to that...

I'm fine with playing games on pc.  but thought someone else might wanna try it.

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #47 on: February 09, 2016, 01:36:07 AM »
Text is absolutely unreadeable sometimes, so I've made a simple draw_text_overlay script to make it better:

Would be pretty nice to see it in engine if you're going to update it.

Sorry for the late reply, I took a little bit of a break from working on the engine but I'm updating it again now.
Thanks for the suggestion! I just put up an update to the engine with this in it and a bunch of other small improvements.

copy

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #48 on: February 16, 2016, 10:59:45 PM »
I found the code very useful to understand the jump physics of IWBTG, since I'm not using an engine. Thanks!

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #49 on: April 23, 2016, 07:18:20 PM »
Hey guys, so I just put up a pretty sizeable update to the engine with a few new features such as native controller support and slopes.
As always, let me know if there's any bugs involving the new features. I thoroughly tested everything so I'm almost 100% sure they work correctly, but they're a bit complicated so it's always possible that I missed something.

pieceofcheese87

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #50 on: April 24, 2016, 12:12:12 AM »
yay slopes
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Habluka

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #51 on: April 24, 2016, 12:25:30 AM »
So, where are the ladders?

Enoymas

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #52 on: June 03, 2016, 11:30:04 AM »
Noticed something. When riding on a rising platform, you will continue to go through the block above until you get stuck. As far as i know, the kid must fall from the platform instead of going through blocks isn't it?
Don't expect much on me, I don't have any talents, except determination in easy fangames. xP

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #53 on: June 03, 2016, 01:12:34 PM »
Noticed something. When riding on a rising platform, you will continue to go through the block above until you get stuck. As far as i know, the kid must fall from the platform instead of going through blocks isn't it?

Standard fangame engine behavior is for the player to get stuck in blocks if a platform pushes him into one.
This can be easily tweaked if you change the object order to have the platform objects above the block objects like this. However, this might come with other possible bugs as I haven't tested it thoroughly.
« Last Edit: June 03, 2016, 01:15:10 PM by YoYoYoDude1 »

Templarfreak

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #54 on: June 11, 2016, 06:29:37 PM »
I'm having an issue that's probably related to not knowing how GMS works and not to the engine itself, but I've been trying for like 2 days now to figure this out with no luck. When I try to compile the game, I get a window pop up wanting me to open a file. I have no idea what file it wants me to open, and no tutorials or the manual for setting up GMS say anything about this, so I click cancel. I then get an error box saying "Compile Failed - Please check the Compile window for any additional information" but this is all that's in Compile window:

(click to show/hide)

I've tried Google Searching the issue the best I could but everything is either 3+ years old or completely unrelated to my issue and this is the only place I can think of to ask for help. :<
« Last Edit: June 12, 2016, 06:05:53 PM by Templarfreak »

L4Vo5

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #55 on: June 11, 2016, 07:16:36 PM »
What does the message asking you to open a file say?
I have to admit, i still haven't beaten IWBTG

Templarfreak

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #56 on: June 11, 2016, 07:47:56 PM »
This is all that is shown in the "Open" dialog: https://i.imgur.com/mL6eibP.png

EDIT:

I think it has something to do with GMS's Asset Compiler because if I do select a file, doesn't matter what file, I get this error box: https://i.imgur.com/4VdTrEY.png
« Last Edit: June 11, 2016, 08:12:02 PM by Templarfreak »

L4Vo5

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #57 on: June 12, 2016, 01:40:31 AM »
I think it has something to do with GMS's Asset Compiler because if I do select a file, doesn't matter what file, I get this error box: https://i.imgur.com/4VdTrEY.png
Weird. I also get that message sometimes (i don't know if it says exactly the same or not), but i'm never asked to open a file, and resetting GM solves it perfectly.
Do you get the same error if you try to compile the game (for distribution)?
I have to admit, i still haven't beaten IWBTG

Templarfreak

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #58 on: June 12, 2016, 04:52:36 AM »
Do you get the same error if you try to compile the game (for distribution)?

Yep, it still wants me to open a file and gives the same error.

EDIT: I even reinstalled GameMaker, once just uninstalling and the second time a completely fresh install.

EDIT2: If I select my project file, I get some progress. This is the log from that:

(click to show/hide)

The crash dialog for AssetCompiler says Illegal characters in path, but I'm not sure which characters would be that. I've tried making a new folders with no special characters at all and I still get that.
(C:\GameMaker\Projects\IWBTEngine.gmx\ and C:\GameMaker\Projects\IWBTEngine\)

(click to show/hide)

Sorry I have to pollute this thread with this, but the GameMaker forums are down right now and I have no idea where else I could get help debugging this.

EDIT3: I figured out what the issue was. "/o="C:\\gm_ttt_11167\gm_ttt_77535"" there are two slashes, C:\\. This is because in preferences the Temp Directory was set to C:\. I'm not sure if C:\ is default or not, but I'd have to imagine not since it causes this error, so I must have set it to that.
« Last Edit: June 13, 2016, 05:20:09 PM by Templarfreak »

Klaty

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #59 on: June 19, 2016, 07:15:47 AM »
To set what music you want a room to play, change the "scrGetMusic" script. You can also place an objPlayMusic object in the room and set the variable "BGM" in its creation code. If you want something to stop music, use "scrStopMusic()".

I assume I could also use a sound engine like FMod instead, correct? (I'm sorry, I'm still new to this ^-^)
Why do I always miss out on the important stuff.