Author Topic: I Wanna Be The Studio Engine YoYoYo Edition  (Read 49505 times)

Derf

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #30 on: September 16, 2015, 11:23:44 AM »
You format so neatly Yo, it's nice to see (it really is the little things that impress me). It's a solid engine. It'll take a while for me to become acquainted with the new way things are done/initilised but I'm looking forward to using it in the future.

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #31 on: September 18, 2015, 12:57:19 AM »
Ok, just a heads up for anyone using this engine on the newest version of GM Studio (1.4.1657).
I've tried downloading the newest version to ensure that the engine is still working correctly but I can't use it quite yet as YoYo Games are apparently having server issues at the moment. As soon as I can use Studio again I'll be checking everything in the engine myself to make sure it's in good shape. Let me know if there are any major issues in the meantime.

Also another heads up for anyone looking to switch to Studio: they're currently having a Humble Weekly Bundle at https://www.humblebundle.com/weekly where you can get GM Studio Pro for only $6.

bananaguy12

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #32 on: September 18, 2015, 03:32:25 AM »
Ok, just a heads up for anyone using this engine on the newest version of GM Studio (1.4.1657).
I've tried downloading the newest version to ensure that the engine is still working correctly but I can't use it quite yet as YoYo Games are apparently having server issues at the moment. As soon as I can use Studio again I'll be checking everything in the engine myself to make sure it's in good shape. Let me know if there are any major issues in the meantime.

Also another heads up for anyone looking to switch to Studio: they're currently having a Humble Weekly Bundle at https://www.humblebundle.com/weekly where you can get GM Studio Pro for only $6.

I bought this bundle but it keeps telling me I have a bad license so I'm assuming this is because of  the issues atm? I can't actually license studio pro or log in even if I use the license from the bundle.

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #33 on: September 18, 2015, 03:46:13 AM »
I bought this bundle but it keeps telling me I have a bad license so I'm assuming this is because of  the issues atm? I can't actually license studio pro or log in even if I use the license from the bundle.
Yeah their servers are still not up as far as I can tell. I'd just wait a bit and try it again later.

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #34 on: September 20, 2015, 07:43:41 AM »
Just put up another small update. Luckily, everything seems to be working fine in the new version of Studio. They changed collision checking slightly so this engine update gets rid of some workarounds I had to use for the older version of Studio.

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #35 on: October 04, 2015, 06:34:16 AM »
Alright, so I've put up a few more small updates to the engine since my last post.
These have been mainly for polishing stuff and adding a few minor features (such as providing an easy way to autosave) while making the engine generally easier to use.

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #36 on: October 18, 2015, 05:25:58 AM »
Ok, just put up another update to the engine. One of the main changes is that I tweaked the vines to not have glitchy behavior when you're standing on the floor or when you're directly above/below a block with a vine on it. This should work completely correctly, but let me know if there are any issues! There are a lot of other more minor fixes/tweaks to improve the engine overall.

Also, I'll probably be adding a DotKid mode to the engine soon since it was added to Jtool.

Habluka

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #37 on: October 19, 2015, 04:04:02 AM »
One of the main changes is that I tweaked the vines to not have glitchy behavior when you're standing on the floor or when you're directly above/below a block with a vine on it.

Does this mean they won't work like they do in normal engines?

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #38 on: October 19, 2015, 05:34:08 AM »
One of the main changes is that I tweaked the vines to not have glitchy behavior when you're standing on the floor or when you're directly above/below a block with a vine on it.

Does this mean they won't work like they do in normal engines?
No, in normal circumstances they work the same. This tweak just makes it so they don't affect the player when you touch them from above or below a block like they do in other engines. This fixes getting stuck when standing on top of a block over a vine and falling really quickly when touching a vine from the bottom of a block.

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #39 on: November 09, 2015, 12:17:44 AM »
Just threw up another engine update with a bunch of tweaks/fixes.
There's a redone save system, changes to how the in-game timer works, and a lot of other improvements to make the engine better and easier to use.
« Last Edit: November 09, 2015, 12:21:04 AM by YoYoYoDude1 »

Archee

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #40 on: January 04, 2016, 04:09:34 AM »
Text is absolutely unreadeable sometimes, so I've made a simple draw_text_overlay script to make it better:
Code: [Select]
///draw_text_outline(x,y,text,textcolor,outlinecolor)

var _x;
var _y;
var text;
var color;
var outlinecolor;
_x = argument0;
_y = argument1;
text = argument2;
color = argument3;
outlinecolor = argument4;

draw_set_color(outlinecolor);
draw_text(_x-1,_y+1,text);
draw_text(_x-1,_y,text);
draw_text(_x-1,_y-1,text);
draw_text(_x+1,_y+1,text);
draw_text(_x+1,_y,text);
draw_text(_x+1,_y-1,text);
draw_text(_x,_y+1,text);
draw_text(_x,_y-1,text);
draw_set_color(color);
draw_text(_x,_y,text);
This is how it looks in game in debug overlay:


Would be pretty nice to see it in engine if you're going to update it.
« Last Edit: January 06, 2016, 03:26:05 AM by Archee »

zaphod77

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #41 on: January 11, 2016, 03:55:55 PM »
I just realized something.

GS Studio Pro can export to CONSOLES. (playstation 3/4/Vita, Xbox One,)

So all those people who were whining about IWBTG for consoles...

You still have to copyright clear the assets, (i know this removes all the fun) but with this engine, and some effort with controls, it should actually be possible to make I Wanna Be the Console Game. :)

Kyir

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #42 on: January 11, 2016, 08:14:25 PM »
I didn't realize anyone was whining about that.

zaphod77

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #43 on: January 12, 2016, 01:58:56 AM »
Well, enough people asked to piss off kayin, so...

https://kayin.moe/iwbtg/forums/index.php?topic=1604.0


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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #44 on: January 12, 2016, 03:43:55 AM »
Quote
Well, enough people asked to piss off kayin, so...

https://kayin.moe/iwbtg/forums/index.php?topic=1604.0


That was funny to read.
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