Hi! I've been using the Yuuutu engine for a while and decided to upgrade to GMS with the KS engine. Unfortunately, the way spike triggers work between the two engines is entirely different. I put the following code in my spike, but it activates after I reset instead of when I hit the trigger initially.
trg=1;
if global.trigger[trg]==1 {
vspeed=10;
}
Any help would be appreciated. Thanks!