Author Topic: I Wanna Be The Rex - Early Alpha  (Read 14157 times)

infern0man1

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Re: I Wanna Be The Rex - Early Alpha
« Reply #15 on: May 09, 2015, 09:40:59 PM »
I simply love that kid sprite

BBF

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Re: I Wanna Be The Rex - Early Alpha
« Reply #16 on: May 09, 2015, 10:15:12 PM »
Some thoughts:

Not a fan of the first area. Especially the second and third screen felt really tedious.

Didn't like the first boss too much either. Only being able to hit him once per attack made the fight really drag out and didn't reward good play by being able to stay on the higher blocks.

Second area starts much better. I really like the way you use spike triggers and it plays pretty nicely.



^ Are you supposed to be able to save jump the bottom right jump? It's extremely tight without it.

And I don't think having the touch save troll at the end of the third (?) screen is a good idea. In general robbing players of their progress is an easy way to create unfun frustration


WetWookie

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Re: I Wanna Be The Rex - Early Alpha
« Reply #17 on: May 09, 2015, 10:28:02 PM »
Thanks for the feedback.

Personally I like the 3rd screen but I can understand not liking the 2nd and I'll give some thought into how I can make it work better.

I can give the boss a shorter invincibility period instead of based on attack. Was the length of the fight the only thing that bothered you about it?

Save jumping was not intended and I'll add a save blocker there. Jumping over the block with the two spikes is the easiest (though still tight) intended way there though jumping under should also be possible.

pieceofcheese87

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Re: I Wanna Be The Rex - Early Alpha
« Reply #18 on: May 10, 2015, 02:25:01 AM »
The 2nd screen sucks. The transition from 3rd-4th screen is terrible because it kills you if you hold right.
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WetWookie

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Re: I Wanna Be The Rex - Early Alpha
« Reply #19 on: May 15, 2015, 01:11:32 PM »
Room 2 gutted and replaced.
Troublesome screen transitions tweaked.
First boss tweaked
Credit screen added
https://www.mediafire.com/?366p0kaa6tg6cci

kilgour22

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Re: I Wanna Be The Rex - Early Alpha
« Reply #20 on: May 16, 2015, 10:35:31 PM »
From the second save of room 2, you can go straight up paste the fake blocks by holding left or right against the real blocks and jumping up.
Don't let a spike ruin your day.

WetWookie

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Re: I Wanna Be The Rex - Early Alpha
« Reply #21 on: May 27, 2015, 11:24:39 AM »
Fake blocks improved\bug fixed
Stage 3 added
Rough draft of Boss 3 added
Soundtrack replaced (each room has its own song now)
https://www.mediafire.com/?366p0kaa6tg6cci
« Last Edit: May 27, 2015, 08:44:20 PM by WetWookie »

WetWookie

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Re: I Wanna Be The Rex - Early Alpha
« Reply #22 on: July 11, 2015, 02:43:30 PM »
Since I've last updated this thread I have added stage and boss 4.

Since watching some early yosniper constest feedback I've put some work into removing or toning down anything that could be considered bullshit. The game is still trap heavy because that's the style game i wanted to make but any parts that are still 'dangerous' have been marked with danger signs. There is a new boss 1 sprite and new voice over for boss entry rooms.

I'd really appreciate any feedback (including screenshots or video) of parts of the game that still include unfair triggers.

https://www.dropbox.com/s/an94het4w9ef9qn/IWannaBeTheRex.zip?dl=0