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Topic: Character Change (Read 1440 times)
Realtime911
Wannabe
Posts: 44
Deep Inside The Darkness,There Is One Truth Folded
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Windows 7/Server 2008 R2
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Character Change
«
on:
June 03, 2015, 08:27:53 PM »
How to change the character into a dot in a certain room?
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The world will once be inverted, from the colorful world into the Monochrome world, the only color is white and black, you'll never see any color, except the 255 sub color they have.
And you'll be keep falling and falling and falling.
Until you reach the end of the world, a place where darkness is.
Sudnep
Global Moderator
Spike Dodger
Posts: 124
OS:
Windows 7/Server 2008 R2
Browser:
Chrome 43.0.2357.81
Playstyle: Keyboard
Re: Character Change
«
Reply #1 on:
June 03, 2015, 10:44:42 PM »
Create a new object that follows the player and with the hit box size you want.
Make it so when the kill objects touch the dot, it plays the script:
with(player) { killPlayer() }
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Realtime911
Wannabe
Posts: 44
Deep Inside The Darkness,There Is One Truth Folded
OS:
Windows 7/Server 2008 R2
Browser:
Chrome 43.0.2357.81
Playstyle: Keyboard
Re: Character Change
«
Reply #2 on:
June 04, 2015, 01:49:47 AM »
No, what I mean is the dotkid like in Go The Dot Kid. I have tried many ways, but none of them works
I do try using the same method like the upside down kid (gravity change), but it still doesn't work.
Sorry if I didn't say more specifically
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The world will once be inverted, from the colorful world into the Monochrome world, the only color is white and black, you'll never see any color, except the 255 sub color they have.
And you'll be keep falling and falling and falling.
Until you reach the end of the world, a place where darkness is.
Sudnep
Global Moderator
Spike Dodger
Posts: 124
OS:
Windows 7/Server 2008 R2
Browser:
Chrome 43.0.2357.81
Playstyle: Keyboard
Re: Character Change
«
Reply #3 on:
June 04, 2015, 04:40:12 AM »
room start:
if room = dotkidroom { instance_create(player.x,player.y,dotKid); with(player) { instance_destroy() }; }
you'll have to figure out how to set up saving location of the player when they shoot a save or whatever
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