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Topic: GD.M. Bug (Read 1267 times)
Junior Nintendista
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GD.M. Bug
«
on:
April 21, 2015, 04:41:42 PM »
On that released version 1.0 of IWKT Creator, I had deleted the codes and the button you press to activate the God Mode, but I just use the "G" button to god mode, but then was the "Ctrl" that was activating the way, this is a bug?
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Anon70000
Cherry Eater
Posts: 50
OS:
Windows 7/Server 2008 R2
Browser:
Firefox 37.0
Playstyle: Keyboard
Re: GD.M. Bug
«
Reply #1 on:
April 21, 2015, 05:02:56 PM »
I've decompiled your game if you don't mind.
Here's explanation.
if(muteki=0 && global.Debug_Muteki_Mode=0){ // <- if these two = 0, player dies (this is killPlayer Script)
In SetGlobalOptions:
global.Debug_Muteki=1
global.Debug_Muteki_Key=vk_control // <- Control activates this parametr which cancels death basically
I also suggest you use full-rectangle collision mask in menu, because aiming straight at buttons is annyoing
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https://docs.google.com/spreadsheets/d/1XHY1MuRErptYUDs25A9t7Gh7QYVIz-Uhqr63whvYxjE/
- idk
Junior Nintendista
Guest
Re: GD.M. Bug
«
Reply #2 on:
April 21, 2015, 05:07:52 PM »
I deleted this code in SetGlobalOptions, and so far have not had the problem.
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