Author Topic: help with traps  (Read 5652 times)

Raganoxer

  • Wannabe
  • Posts: 29
  • i make level and level accessories
  • OS:
  • Windows 8.1/Server 2013 Windows 8.1/Server 2013
  • Browser:
  • Chrome 39.0.2171.99 Chrome 39.0.2171.99
    • View Profile
  • Playstyle: Keyboard
Re: help with traps
« Reply #15 on: January 19, 2015, 02:44:20 PM »
Nice progress on your game! That aside, you don't have to use lemon triggers. You could also use stinkycheeseone890's triggers, those also look pretty cool. You'll have to do some of your own code, but if you can manage snow then I'm sure it'll be all good. I used his method and it's definitely really cool!



Will this also work on the yuutu engine? thats the one im using now
~i make your fangames on LBP with hugs and kisses, don't worry they're good quality to LBP standards!

lawatson

  • The Kid
  • Posts: 331
  • I do things and I make things.
  • OS:
  • Windows 7/Server 2008 R2 Windows 7/Server 2008 R2
  • Browser:
  • Chrome 39.0.2171.99 Chrome 39.0.2171.99
    • View Profile
  • Playstyle: Keyboard
Re: help with traps
« Reply #16 on: January 19, 2015, 02:55:50 PM »
Yep! It works just fine as long as the code is in place.  :atkHappy:
(click to show/hide)

smoke weed everyday

patrickgh3

  • Spike Dodger
  • Posts: 169
  • stay optimistic! :D
  • OS:
  • Windows 7/Server 2008 R2 Windows 7/Server 2008 R2
  • Browser:
  • Chrome 39.0.2171.95 Chrome 39.0.2171.95
    • View Profile
    • Github
  • Playstyle: Keyboard
Re: help with traps
« Reply #17 on: January 19, 2015, 03:42:53 PM »
To address the issue you seem to be having with paths, I suggest you read the documentation on them. To find documentation on any topic in GM, either go to Help -> Contents in GM itself and search for it there, or just do a web search for it and look at links from docs.yoyogames.com. This page I found by searching "game maker path start." I think the path_start function on that page is what you're looking for. Learning how to effectively read documentation and web search is a good skill to have! :) I've also reattached the project I made, converted to GM 8.