Author Topic: Super Sound Guide for YoSniper's Engine  (Read 15910 times)

Sephalos

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Re: Super Sound Guide for YoSniper's Engine
« Reply #30 on: August 22, 2013, 07:11:00 PM »
How do you stop the current music?
I'm assuming you want to stop a music using another object.
Simply do this:

with(world){ filePlaying = 0; if SS_IsHandleValid(bgm) = 1 { SS_FreeSound(bgm); } }