After following this community for quite a while now (about a year), and seeing a load of "I can do better than
that" games, I decided to make my own to see what I was capable of.
The outcome was I Wanna Be Red.
https://www.mediafire.com/download/hymtata2l1tiv7i/I_Wanna_Be_Red.zipFor a first Fangame, and after seeing a lot of peoples reactions, I thought I did pretty good, aside from a few unintended F-ups.
For my assumptions below, I first watched Paragusrants run through of it on a past Twitch broadcast (unfortunately I wasn't able to see it live).
What I know to work on:- File Size
Yes, I got a lot of complaints about file size, and most of them were assumptions about WAV files for the music. Yep, they were indeed WAV's. I wasnt aware that they took up so much space. Easy fix.
- Specifics
The Pokeball that you shoot near the end. Wasn't very clear what you had to do to trigger it. If I could go back I would have placed a little "Shoot! -->" prompt next to it.
- Sound
Some sound kind of fluctuated to me, being too loud or a bit too quiet, but still able to be heard. Easy fix too.
- Bosses
My boss is simple, yeah. With more game making comes experience in these things. I can try to be more creative with my limited "shoot apple at player" and "apple-explosion" gimmicks.
What I did right:- The Trolls
Watching Para play it and fall for every trap the way I intended anyone to, was glorious. From the beginning of the game with the gate jump "shortcut" to the shooting the fish in the cave, I was in tears watching someone play it.
- To me: Tilesets
You understood that the 2nd stage was meant to be Battleblock Theater, right? I mean, if you've played BBT. Also, the Pokemon stage was an experiment with a premade tileset.
Post your opinions on how I did, I'd like some feedback on what else to work on.