I'm using SG Audio for my new game. I wanted to use the sga_SetPlayOffset function for making the intro of the boss them play only once and rest of the music loops, and then something went wrong.
I found out after looping the ogg file, the music kept starting from the intro.
So I used GetPlayOffset to see the problem and the result was a value that's under 0.5 or so and has lots of digits that kept looping as the music being played.
like this
could you tell me how to fix it and do what I intended to do?