That's fair enough, I appreciate your honesty although I am inclined to ask what elements of my game you disliked? I can be a little stubborn when it comes to my vision for Sublime but I am open to suggestion and if there are things you think I can improve then by all means share your advice, I am trying to make my game more accessible at the moment and external perspectives are essential to that endeavor
OK
I started the game on stream yesterday, and the visuals and stuff looked OK, and your music doesn't restart which was nice. Got trolled in the hub, just completely annoying, not even funny, just annoying.
The one path led me to a room with the windmill type obstacle with yep, another troll at the end. It was stupidly precise imo for something this early in the game. I end up walking into a boss room after finally getting through that room and i was literally dead instantly because I think I appears 1 pixel from a spike or something? I soon realize there is no save before the boss door. Fuck that, not wasting my time in that windmill room for a second longer, let alone every time I get cheesed on the zone into the boss room.
Then I go into another door and instantly am dead from another screaming troll. Eventually figure out its some sort of red light - green light from the dude looking at me. It's just so tedious its not fun at all, and the constant loud screaming and sounds with all traps is just awful.
I go down another path, end up in a room with a moving platform going up and down. I get on it and guess what, another screaming troll trap.
Where is the actual game at here? The entire game from what I was able to see was just silly screamer type traps, mediocre platforming, and bad gimmicks. These are all like the first screens the player will see when he plays. It just gives a really bad first impression. When you are just getting bombarded with loud obnoxious traps every 3 steps, I was quickly asking myself why should I or anyone else even bother with this?
It's a shame because you look like someone who sort of understands production value, which is a trait that has a lot of potential. But the impression of the first few rooms were so bad that I don't see why anyone would give this game more than a few minutes. You need to earn the players trust in the beginning of the game so the player knows its worth pushing through the rough spots. You didn't earn my trust because right out of the gate it was just a shit show for me, and most of my viewers were in agreement. If you can't make the game more accessible, then you are wasting your time because most people will never see anything past the first few rooms.
I hope you find this helpful.