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Messages - kurath

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Game Design / Re: Shortventure Contest 2018
« on: November 12, 2018, 03:12:28 PM »
The second iteration of the Shortventure contest is now complete! It was great to see everyone's hard work for the month of October as it led into Halloween, the fitting conclusion for our frightful theme. The results are now in, with 16 games of different shapes and sizes crossing the finish line, and many that were almost there that will hopefully make it the distance in the weeks to come.
 
An impressive arrangement of games came through this year and our judging team couldn't be more pleased with what they saw. Spooky story-based sojourns alongside awesome action-packed adventures, concise chilling capers and extended eerie enterprises, finished frightening forays and foreboding fragments of what's yet to come; the variety was astonishing and the creativity put forth by the participants this year is truly commendable.
 
Every entry this year was superlative in its own way, standing out and impressing our judging team in one way or another which made choosing the best and favorites quite difficult. Everyone who participated should be proud of their creation, but after much deliberation, the final results are as seen below:
 

 
Congratulations to our winners and thanks to everyone for participating! As always, part of the contest is to hopefully provide helpful feedback to creators based on our findings and experiences. To that end, for those interesting in learning about the entries and to the makers curious about our feedback, feel free to peruse below: (Potential spoiler alert, should be able to search by game or creator name to hopefully avoid too much)
 
Piece's Reviews and feedback: httpss://pastebin.com/k1MscTny
Wolfiexe's Reviews and feedback: httpss://pastebin.com/90UdffkZ
Kurath's Reviews and feedback: httpss://pastebin.com/YPTDPdqr (If anyone has any questions about my review, or wants additional feedback/ideas or whatever, feel free to dm me)
Aronax's Reviews and feedback (with one Denferok for reasons): httpss://pastebin.com/8MNa8Epg
Naloa's Video Reviews: httpss://www.youtube.com/playlist?list=PLCc2pO6cYDEYJiZmqNBzZBY9lTVjKgKJM

The discord server will remain open for discussion of the games, as well as to assist with additional feedback and assistance as needed. We'd like to encourage makers to post when they've uploaded their games so people can get in there right away, and we'll be adding a #streams channel to the discord to let each other know when the games are being played. There were many ambitious projects that didn't quite get completed and we'd like to maintain the momentum to see these amazing games see their completion. Additionally, it will be re-used as needed for future contest and events, so hang around and you may catch a whiff of what else is in store.
 
Thanks everyone for participating - either by making a game, testing someone else's game, helping out in IWC gamemaking/gamemaking help in the discord or just cheering on their friends and fellow community members!

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Game Design / Re: Seamless blocks
« on: November 28, 2017, 11:53:29 AM »
This is a really awesome function that I wanted to adapt for my own project. In doing so I wanted to make it draw out the inner corners and add a little more flexibility. My code's a little messy since rather than going from scratch to make the functions as clean as they could be I just retro-fit them into wookies, but hopefully shouldn't be a problem.

Additional to drawing in the inside corners, it also adds three variables which you'll need to initialize somewhere pre-draw for additional functionality. If you want to maintain wookie's standards, alpha would be 1, color would be c_dkgray and thickness is 1 which you can just place in the create function and adjust via creation code (or however) on an individual basis. Keep in mind that as with the normal setup, you'll need to free the surface if you want it to redraw after changing any of these values.

alpha -> simply affects the output opacity of the drawn surface, in case you want the seamless blocks to be semitransparent.
color -> lets you adjust the coloring of the block borders
thickness -> lets you adjust the thickness of the block borders

Should hopefully be able to just drop this into the draw code instead:

Updated Code

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Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: October 03, 2016, 12:11:26 AM »
Didn't see this come up in the thread (hope I didn't miss it and rehash an old idea) but I think I'd like to see the ability to reference 'similar games' in a review. I think there's no doubt that people have specific tastes when it comes to fangames, and while the tags do help it doesn't necessarily cover it all. It'd be a great addition for people to be able to see - once they finish a game and (hopefully) review it, to be able to see what others referenced as similar in case they liked it. Perhaps to add a little more, a short description could be added as to why its similar.

Eg. Sheep 100 is like QoQoQo as they're similar difficulty 100 floor games with single save floors and convoluted level design.

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