PROJECT CANNED DUE TO MASSIVE FAILURE.
I got a bit bored in game maker and then I decided to begin making an actual game with the knowledge that I have obtained.
This is a prototype, just to see what needs to stay and what needs to go. There will be more to come soon.
I would like to see what everyone thinks so far of the game, some of the levels might look bad but I'll rework on those later.
Also it's designed more on introducing new players to the mechanics of Fangames for the first parts.
So without further ado, I'll just link up the game. It's sorta complete, has an ending but it is still a WIP, so here you go.
httpss://www.dropbox.com/s/wnobrfhf56c53l1/I%20Wanna%20Be%20Gaming%21%20PA2.zip?dl=0The game is mostly about concepts and ideas that I have had over the years but some are gonna be hard to implement, so this isn't a real serious game just yet (ahem escape sequence)
SCREENIES!
Reminder: It IS a prototype and there will be fixes to certain aspects in here later, along with fixes and such based on your comments. I'll have this topic open and reloading regularly to see new feedback. I've got a lot of time on my hands to make this the best damn game I've ever made.
CHANGELOG!
0.0.5: Started MAKING a changelog
fixed the bug with the warp after you beat the final boss
fixed how many times it says to hit the final boss, it said 35, actually 100, without invincibility frames
fixed the BG in Death School Zone
changes to Meloetta's sprites
other minor stuff
0.0.8: at least one change has been made to almost EVERY room
changed title screen
a bunch of other stuff
PA1: Major overhauls and recreation made
released like 2 weeks after it was actually made
added partners system (hold enter and press respective arrow key to select partner)
added many new levels and got rid of some old ones
no more walking for freakin 5 minutes to get to a destination
many other things
PA2: Pushing the possibly last version out
added MOTV to the title screen indicating that if The Wannabes still hate it this game will officially be dead.
fixed HPZ screen wrap death (possibly?)
added more medium blocks
fixed the README
many other last-minute changes