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Messages - shissachan

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Programming Questions / Re: Platform Question
« on: July 10, 2014, 12:14:24 PM »
Yeah I got it fixed. I had an object that was making the background follow the player which prevented it from moving. paraPalm

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Programming Questions / Re: Platform Question
« on: July 09, 2014, 12:27:51 PM »
Oi vey. Thanks cheese. I used hs thinking it would work like the spikes but I'm dumb as usual.  :atkCry:

While I'm at it, how do I get the background to scroll on it's own even if the player is staying still? Like a visual kind of scrolling. These are what I currently have the background set to but it's just motionless.
(click to show/hide)

you probably have a duplicate background in background 1 which is currently blocking background 0 from showing, it should work fine once you have dealt with that
I checked back to see if I did that but I actually didn't. I have a background image with a foreground. They appear fully stretched and clean together in game maker but when I test the game they end up looking like this without any motion.
(click to show/hide)

3
Programming Questions / Re: Platform Question
« on: July 09, 2014, 02:46:39 AM »
Oi vey. Thanks cheese. I used hs thinking it would work like the spikes but I'm dumb as usual.  :atkCry:

While I'm at it, how do I get the background to scroll on it's own even if the player is staying still? Like a visual kind of scrolling. These are what I currently have the background set to but it's just motionless.

4
Programming Questions / Re: Platform Question
« on: July 09, 2014, 01:00:26 AM »
My platforms aren't moving at all actually. Anyone know why that might be the case? I made a new object and made the parent the moving platform, by the way.  :atkWut:

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Programming Questions / Platform Question
« on: July 08, 2014, 05:29:19 PM »
I was wondering if there were neat tricks or some way to make a platform stay between a certain space. Something like a boundary so the platform knows where to collide with it and turn around to go the other direction. Anyone know what I should do for this?  :atkWut:

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