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Gameplay & Discussion / Re: Serious fangame making questions
« on: November 26, 2016, 12:44:53 AM »
I just want to give a quick, broad response. I think much of it has been said anyway.
When we make something, of course we want people to like it. I want that very badly. But once it's out there, it belongs to the player. They will do, feel, or say whatever they want about it and there's nothing we can do. That is an essential part of the creative process. Every player is different and every creator processes criticism differently. It is very hard to expect anything when it comes to that.
Releasing something you've made is a risk. It is hugely vulnerable. You can no longer control what happens to it, and I think that is, in part, why so many games go private.
However, giving your game (your time, your idea, your effort) to the players is a healthy transition, and for better or for worse it is eventually purgative. Later you can look back at everything you've done, forgetting the criticisms and just remembering where you were and what you put into it -- and that you did something with your time on earth.
That's all you can do.
When we make something, of course we want people to like it. I want that very badly. But once it's out there, it belongs to the player. They will do, feel, or say whatever they want about it and there's nothing we can do. That is an essential part of the creative process. Every player is different and every creator processes criticism differently. It is very hard to expect anything when it comes to that.
Releasing something you've made is a risk. It is hugely vulnerable. You can no longer control what happens to it, and I think that is, in part, why so many games go private.
However, giving your game (your time, your idea, your effort) to the players is a healthy transition, and for better or for worse it is eventually purgative. Later you can look back at everything you've done, forgetting the criticisms and just remembering where you were and what you put into it -- and that you did something with your time on earth.
That's all you can do.