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Unfinished / Incomplete / Re: I Wanna Restore the Balance v0.5
« on: July 11, 2014, 06:46:59 PM »
Just finished the alpha (I think, just beat the triple jump boss and made it back to the water). Really enjoying this game, can't wait for a finished version.
The use of the dash gimmick is well executed, There isn't much use of the triple jump yet, but I can see it being used to great effect with the 'recharging' of the jump.
Graphics are stunning.
The water section with currents seems a bit jerky and temperamental, and I think the currents could look better. The whole game has a nice sheen over it, and these currents look cheap.
Great game. carry on!
EDIT: Ok definitely at the end now. Got back to the start screen/credits. Clever rout back. I love the open level design.
The use of the dash gimmick is well executed, There isn't much use of the triple jump yet, but I can see it being used to great effect with the 'recharging' of the jump.
Graphics are stunning.
The water section with currents seems a bit jerky and temperamental, and I think the currents could look better. The whole game has a nice sheen over it, and these currents look cheap.
Great game. carry on!
EDIT: Ok definitely at the end now. Got back to the start screen/credits. Clever rout back. I love the open level design.
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Gameplay & Discussion / Re: Post the fangame you just beat!
« on: June 30, 2014, 09:29:27 AM »
IWBTEnder complete. Pretty short, quite easy with a couple of tricky jumps.
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Gameplay & Discussion / Re: Post the fangame you just beat!
« on: June 19, 2014, 02:44:48 PM »
I wanna Fatbirds
short game, but fun.
short game, but fun.
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Gameplay & Discussion / Re: What's Your Progress?
« on: June 18, 2014, 06:48:32 PM »
Thanks, but I didn't create this game, and have no idea about codes. I've been playing it for a while, and the third boss doesn't seem to be kill-able.
Youtube vids show the next area, but this boss isn't in the videos (the screen before lets you skip it in previous versions before this boss was created).
The game is called Fangame: The game. (Not to be confused with I wanna be the fangame).
Youtube vids show the next area, but this boss isn't in the videos (the screen before lets you skip it in previous versions before this boss was created).
The game is called Fangame: The game. (Not to be confused with I wanna be the fangame).
How about destrying boss object and make dead boss object when HP is under 0, and make dead boss object do the death effect? I used that way in my every game.
for example
if hp <=0{
//you'll wanna use <= so that boss will die when HP is 0 or (in some case) lower.
instance_destroy();
//if you're not using this in the boss object, replace this with(boss){instance_destroy();}
instance_create(x,y,deadboss);
//also if you're not using this in boss object, I recommend you to replace x/y with boss.x/boss.y respectively.
}
something like this.
p.s. I think you should have wrote this in game design, if you wanted help with codes.
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Gameplay & Discussion / Re: Your worst fail in a fangame
« on: June 02, 2014, 03:24:12 PM »
Argh! Just started lizardmaster 7.5 today, ran it up to screen 76 before taking a break. Instead of loading the game up, I started a new one. Back to the beginning....
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Gameplay & Discussion / Re: What's Your Progress?
« on: May 16, 2014, 12:53:29 PM »
2 screens away from Biff on Cultured. Gonna get there...
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