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Messages - Stinkycheeseone890

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1
I don't care what you think of our community anymore; why would you tell an entire community to kill themselves...? That's... the definition (not literally) of toxic. Please.

2
Gameplay & Discussion / Re: Sense of frustration?
« on: March 12, 2015, 08:01:51 PM »
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∠( `・ω・)/

3
Ok, first, can you refrain from the anti-semitism? Thanks.

Next, I don't care if it will be finished or not. You said it yourself, who cares?

Lastly, seriously? Do you not understand what respect is? The creator wishes for people to not use savehackers, so don't. The whole reason it isn't being finished is because of people that DO things like this. It's super disrespectful, and that's basically the only thing Kamilia ever asked people not to do. The ONLY thing. I don't see how respecting an author's wish is so difficult. It's simply rude and (definitely being purposefully repetitive here) disrespectful. If people wouldn't have hacked there in the first place I'm sure everyone who got there fairly would have beaten it or would be playing it right now.

(also, you're not supposed to get there... so why would you say you deserve to? Just because you got to the end of the beta doesn't mean you deserve to see what else is in it, if you have to hack to it. jeez)

I won't be responding to this again, because at this point, it's just a waste of my time.

4
Tools & Software / Re: Crystalline - a Particle System Tool!
« on: January 19, 2015, 04:26:29 PM »
yo badass, will check out immediately

edit: yo wtf this is the best tool ive ever even, i cant particles, i should look at the gmk to learn how or something Kappa
no but really, this is great. real help to people who don't know how particles work :O

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6
Programming Questions / Re: help with traps
« on: January 11, 2015, 08:57:36 PM »
Here's how I do it.
collision with player event:
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...that's it! This way, all of the triggers you might have are the same object. You just have to assign them idd's, along with the spikes you want to move. Like this:
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Now I'll explain what I did there. I gave that trigger an idd of 1, via the creation code method shown in the picture above.
I ALSO gave the spikes above an idd of 1, but it DOESN'T have to be the same number as the trigger that makes them move!
The code above states, if the TRIGGERS idd is 1, then the "playerKillers" (spikes) with an idd of 1 will have a vspeed of 4 when the trigger its touched by the kid. Here it is in action: https://gyazo.com/bc3706b5ac9f7bdee01a039c02bc8be4
You see, I gave all 4 of those spikes the idd of 1, and when I hit the trigger with the idd of 1, they went down! Now, I did the same thing with the next bit of code there, except it's a TINY bit more complicated, but not really. It triggers two spikes in two different ways! It gives them two different speeds. I gave one an hspeed of -1, and the other an hspeed of -3, with the same trigger. They have different idds, but the trigger still activates both of them. It makes the spike with an idd of 2 (the top spike) move at a slower speed than the spike with an idd of 3 (the bottom spike.) Oh, and the next trigger has the idd of 2, so it can actually activate them! Here's how it looks: https://gyazo.com/2e539e00b36d4770c6a93ea087d5819c

Oh, and I destroy the instance so it can't do the actions more than once.
You can add anything you'd like to it, this is how I do it. Provides a lot of leniency!

...now that may seem complicated, but it really isn't, most of that was just me explaining how it worked, haha!

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8
Off Topic / Re: Stonky Kong Racing
« on: July 16, 2014, 03:23:02 AM »
... :Kappa:

9
General Games / Re: I ban you because...
« on: June 21, 2014, 06:12:53 AM »
Banned because K I N G S T O N K Y said so.

10
User-Made Creations / 6.exe
« on: June 11, 2014, 09:09:37 PM »
A fantastically designed game, crafted by the gods. Otherwise known as "The Infamous 6", the game I made over a span of countless centuries, a game named "6.exe".

https://www.mediafire.com/download/rcm1zpih4fshwcx/6.7z

11
Announcements / Re: The Wannabes one year anniversary
« on: June 10, 2014, 08:18:41 AM »
I think that I could do the outlast thing. I feel like that would be an awesome idea, especially if we were all on vent or something.
ALSO the charity thing; but I'm not sure if that can happen in time :s

12
Off Topic / Re: Post Your Favorite Come on And Slam Remix
« on: May 27, 2014, 05:11:37 PM »
Slamiday Rap~

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13
Unfinished / Incomplete / Re: I Wanna Be The Chair 2 v0.30
« on: May 17, 2014, 08:33:33 PM »
Yeah, I know about the weird screen transition bug, but I know how to fix it, so it's fine. And yes, the bosses have more hp and the attacks are harder depending on what difficulty you choose. (Except Dark Chair, because I forgot to change it before release!)

14
Unfinished / Incomplete / Re: I Wanna Be The Chair 2 v0.30
« on: May 16, 2014, 08:21:31 PM »
Thing about the hitbox is, I can't really do anything about it without it being even more annoying than it is currently. I would have to change it so there's an empty space (like you mentioned) in the topright corner, and you could like, get caught on edges and whatnot when you're jumping.

15
Unfinished / Incomplete / I Wanna Be The Chair 2 v0.30
« on: May 14, 2014, 12:24:46 AM »
Hello, I'm Stinkycheeseone890! (Most of you know me, but whatever)
I've finished an alpha version of my game, which consists of-

  • A brand new stinkycheese-original engine!
  • Six worlds, each with 8-15 screens!
  • Four bosses (There will never be a boss in the water area, and boss 3 is incomplete, I hit a block)
  • Lots of spikes!
I've been working on this for over a year (maybe a year and a half, now), and what I want, is for people to enjoy it. I'm not sure if that will be the case though. If you do, nice! Tell me what you liked and what you didn't like. If you didn't like it, give me strong feedback, but make sure it's not just ranting and/or yelling at me. Try to be constructive, 'kay? You can either post it here, PM me on Twitch (Stinkycheeseone890), or, if you really want to be adventurous, E-mail me at peanuts890@yahoo.com.

...I'll post a few screenies~
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Uh, later in the game, harder / easier modes merge into normal again, because I got lazy. I'm working on it, but I'm not going to upload it for this release.

DOWNLOAD: httpss://www.mediafire.com/?gellyz5b9sbf0de




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