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Messages - Dissent

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So of course I'm experiencing this on my machine with a i5-6600k/1070, but I figured out something stupid. If I open a browser (I use Cyberfox) and point it to a webpage to induce load (Like Reddit) games will suddenly run properly in W10.

Edit: Hmm...

Quote
Ok, after trying A LOT of things and many different computers and chatting with Yoyo support I found a workaround.

First of all, this seems to be an issue with Nvidia drivers in Windows 10. Among all the PCs I tested on, the only ones who gave me problems were NVidia on a Windows 10. The same PC running Windows 7, the game runs smooth. 6-year old PC, the game still runs smooth.

So I figured that Game Maker Studio activates some mode on the GPU or uses another method for rendering or something.

If you go to the Graphics tab, under Windows on Global Game Settings, you'll see a section named "Advanced". Check the "Alternate Synchronization Method", create an exe, restart your PC and without opening GM, test it if it runs well now.

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Gameplay & Discussion / Re: Strange Fangame Slowdown Issue
« on: April 17, 2016, 12:29:38 PM »
if you disconnect an xbox 360 controller (or maybe any usb device) and don't reconnect it, this tends to happen. maybe that is what you did? also sometimes even reconnecting it doesn't fix it and you usually have to end up restarting your pc
I don't have a 360 controller, but I might have had a PS4 controller plugged in at the time? I'll have to test it at some point.

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Gameplay & Discussion / Re: Strange Fangame Slowdown Issue
« on: April 15, 2016, 01:34:26 PM »
Can confirm that the issue still happens for me even though I'm on Windows 10 now.

Before restarting:


After restarting:


Pretty sure it is a Gamemaker issue.

So weird. You'd think more people would have had this issue, though o_O

Edit: So I was playing around with all the compatibility options in Cultured and found that Win95/98 made it run even slower instantly after launch. Then I tried just about every other compatibility option and eventually said "Screw it" and turned off compatibility mode...And now it's running perfectly fine. But the whole reason I turned on compat mode in the first place was because I was having the issue so...What? :paraPalm:

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Gameplay & Discussion / Re: Strange Fangame Slowdown Issue
« on: April 14, 2016, 01:31:32 AM »
I've had this issue, too, but not with EVERY game not made in Studio.  Very few of them had this issue for me actually, but I never heard anyone else with the same problem.  I recently switched to Windows 10 and haven't run into the issue yet, but I'm not sure if that's because it's fixed or if I've just been lucky so far.
My library is small, so it might not be every non Studio game and I'm just unlucky. Maybe it's a particular fangame engine?

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Gameplay & Discussion / Strange Fangame Slowdown Issue
« on: April 13, 2016, 11:32:26 PM »
So I've been having this issue since I started playing fangames a few months back where anything that is built before GameMaker Studio will progressively slow to a crawl moments after launch. A reboot will fix this, though, for at least a few days. Strange right? I can play GMS-built games like Micromedley perfectly fine, but not something like Cultured. I can also play anything resource intensive like Dark Souls 3 with no trouble at all despite this occurring. Looking through task manager, nothing rogue is running and CPU/RAM use is low on everything including the affected fangames. Here's a video that demonstrates it slowing down right after launch;



I'm running Windows 7, i7 2600K, AMD R9 270X, 8GB RAM. I welcome all suggestions on fixing this issue. I've already tried disabling Aero, lowering resolution, different compatibility modes, high CPU priority, etc. It seems to me to be some kind of funky timer bug involving old GameMaker/fangame engines, but I can't find anything about solutions online.

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User-Made Creations / Re: I Wanna Be The Micromedley
« on: March 26, 2016, 03:48:57 PM »
Welp (Spoilers, Boss 3 bug) httpss://secure.twitch.tv/dotdissent/v/56810863?t=41m23s

Also, another issue I've found is that when you spawn you can move immediately while the screen un-darkens, but you can't jump for the first few frames of movement. This makes for quick deaths in certain spots if you react fast, such as the solo fruit that chases you in Stage 2.

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User-Made Creations / Re: I Wanna Be The Micromedley
« on: March 26, 2016, 02:16:14 AM »
I died during Boss 2's fourth? screen (Two lives left) when falling down the shaft on the right side and nailing the middle spike and it black screened just playing the music. Pressing Suicide restarted the music, I wasn't able to get out of the black screen without restarting the game.
Boss 2 is just flat out broken, might be wise to wait for an update if you plan on playing after Stage 1.

Otherwise, enjoying this~

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