1
Programming Questions / Re: Can I delay the 'Game Over' music?
« on: December 20, 2015, 10:41:07 PM »
Sooo funny thing.
If I put the following code into the Step event:
if(keyboard_check_pressed(global.shotbutton))
audio_stop_sound(musGameOver);
I can stop the music using the my shoot button.
If I use global.restartbutton, which is the one that's bind to R, the music keeps going.
Guess I'll have to stick to the previous method for now.
If I put the following code into the Step event:
if(keyboard_check_pressed(global.shotbutton))
audio_stop_sound(musGameOver);
I can stop the music using the my shoot button.
If I use global.restartbutton, which is the one that's bind to R, the music keeps going.
Guess I'll have to stick to the previous method for now.