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Engines / Re: Unity Fangame Engine - 11-10-14 - I Wanna Help the Cat - Pre-Release
« on: November 21, 2014, 03:48:25 PM »
Greetings,
I really like what you've done so far with this project. In a small (unfinished) project with a good friend we also ran into the problem with exactly ground detection because of the "skin" of the colliders. Ultimately we decided it would be better to use our own physics, despite losing that much power from Unity. Overall the precision was more valuable than the power of Unity - I imagine that might be a similar thing for this project. (Please note, I'm only marginally experienced in Unity, my friend did most of the work of this ^^; )
I have only skimmed through the thread very briefly and read the last post. In any case, I'd be highly interested to create a fangame via Unity if you were to release the source at some point
- Yagamoth
I really like what you've done so far with this project. In a small (unfinished) project with a good friend we also ran into the problem with exactly ground detection because of the "skin" of the colliders. Ultimately we decided it would be better to use our own physics, despite losing that much power from Unity. Overall the precision was more valuable than the power of Unity - I imagine that might be a similar thing for this project. (Please note, I'm only marginally experienced in Unity, my friend did most of the work of this ^^; )
I have only skimmed through the thread very briefly and read the last post. In any case, I'd be highly interested to create a fangame via Unity if you were to release the source at some point
- Yagamoth