Fangames > Unfinished / Incomplete

I Wanna Be The Master v0.87

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Paragus:
Played through the update released today somewhat.  Here's some thoughts.

BlueMage area needs a background that does not blend in so much with the foreground.  Bricks overlayed on slightly lighter bricks had some people in stream critical of the area.  The boss in this area is an AIDS fest.   Had to use wasp to kill it, and even then it was a bit over the top.  Also managed to skip 2 saves at the start due to some spikes above me triggering for some reason.

Hector's areas LSD backdrop is a bit overkill, he was watching me stream it today so he is aware.   He says a save is missing in the bottom left corner that really needs to be reinserted.

Still have no desire to play Mario's stage.  I'd remove it from the game.  Maybe its me, but I have an intense dislike of autoscrolling areas.

Ultragamer's area I got up to the top right corner with the zig zag jump upwards onto the upside-down spike corner thing.  Might be a bit beyond my skill level.  :FailFish:

lemonxreaper:
I would be willing to edit my stage to make it better if star sends me the gmk file, as for marios, it would probably be decent if the thing was slowed down at the start and there was a save or something for the end barrage.

TheMarios327:
The autoscrolling segment is definitively the worst part of my stage, I really disliked playing through it when testing the stage. I think the second half of it is a bit better, although there's a harsh jump on the first segment which takes out the fun of it, especially considering there's a trap later.
I would actually like to take out the scrolling segment since I dunno how to make it better. Do some tweaks on the second half and make it slightly longer. Of course that's if Star's fine, otherwise I guess there's not much I can do about it :U.

Ario147:
I'm still proud that I beated first version of ultragamer's stage. Welp, i haven't made the apple ring on the middle, jump to the warp is annoying, but always.  :Kappa:

Swordslinger:
Let me share my thoughts on what i think needs to be added or removed

Themarios stage: Yes we already established that the auto scrolling segment needs to be a tad slower, also a save before the barrage at the end, because I kind of consider that a short endurance fight.

Lolzwafflez: I already said to him what i think should of been done, I think he should buff the stage a bit, it is not that hard of a stage, for example there is a certain drop midway through the stage, I did that drop second try and he told me it wasn't that easy in the older updates.

Lemonxreaper: I already said to lemon what i think but i'm going to share it anyway: Water 1 should be replaced with water 2, and or double jump water, you have to do a diamond with water 1, and the physics make the diamond a pain in the ass, also i think the boss should be a bit nerfed, as the fight goes on, it gets way out of hand and it becomes way too hard to handle

Starz0r: I kind of agree with Paragus, you're not the most important on this project, everyone involved in this collab was equally important, I know you produced this project, but you also made a stage, but why is it on lock down until you get all of the items? I'm sorry but I think its very unnecessary.

UltragamerXD: Tone it down a tad, your stage is good, but you might want to tone down the difficulty just a little bit.

Hectorpaddy: Forgot your save, blame starzor.  :Kappa:

These are my thoughts and my opinions about the stages that have a lot of potential and they could work. Star i hope you take these ideas under consideration and everyone else on the collab. 

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