Fangames > Unfinished / Incomplete

I Wanna Be The Mirror v0.06 Update (06/26/2014)

<< < (2/2)

HAEGOE:

--- Quote from: infern0man1 on April 11, 2014, 11:21:04 PM ---Guest 10:16:35 PMPosting in I Wanna Be The Mirror v0.05
:Kappa:

--- End quote ---
That happens a lot, I think. It happened to me too, so I wrote about it on the bug thread

infern0man1:
If you can't use MediaFire, try Dropbox or Mega. They're pretty good file hosting services.

TheMarios327:
Updated to v0.06. Took more time than expected because I implemented the Double Jump, which lead to a lot of issues/getting to places that lead to nowhere, also making the second achievement possible took quite a while.

Paragus:
I played the latest version and wanted to give you some of my thoughts.

I like the right side path a lot better than the left side.   The enemies take way way way too many shots to kill to the point of being silly.  You also have no way to heal on the right path.   This is a double edged sword your playing with the HP bar.   If you are going to have it in the game, you need to be better about giving the player ways to manage it.  Getting stuck in front of a boss with 1 HP left with no way back or to heal could be a problem.

The changes to the grab mechanic are a lot better than the last version.  It works exactly the way you would expect it to which is great.

I went through the cave area and it dumped me out someplace on the left path of no importance which kind of had me asking what the point was.

Also you have this puzzle room in the left path where there is a golden mushroom.   All my playthroughs end in that room.  Is this room mandatory?   The puzzle in there is completely retarded, actually a lot of your puzzle rooms are over the top, especially for how early in the game they are.  Your asking a lot from a player who has only been in your game a few minutes before you have earned their trust imo.  I'm just not a fan of any of them, but specifically the gold mushroom room where I spent far more time than it deserved, and there is no way to back out of it once your down there.  If this room is mandatory you need to tone it way down imo.

TheMarios327:

--- Quote from: Paragus on July 01, 2014, 09:00:33 AM ---I went through the cave area and it dumped me out someplace on the left path of no importance which kind of had me asking what the point was.

--- End quote ---
The Cave area on the Mario path has an item you can obtain, though it spawns later on the game. I guess I should block that path until that item spawns, since the other stuff you can get in there requires djump, which is adquired almost at the end of this version.
Did'nt know enemies had that much health, which made me notice that me and both of my testers are pretty good at spamming the shoot button. Already toned down the health of the enemies by a large ammount. The only way to heal on the right side was to kill enemies (most have 1/5 chance to drop a heart, exceptions are those who have 100% chance to drop blue rupees), but now I've added a couple hearts over the path (they won't appear if you play on Hard or higher though). Also added Health Boxes right before each boss, hopefully this makes the HP bar better because this has been a problem on every version.

The yellow mushroom room isn't that bad imo, as soon as you know how each platform moves it's easy. I did nerf it though (removed most of it actually) since it's a long segment when compared to the ones behind it, hopefully it'll be better in the next version.
This also made me rethink on some segments later on the game, where you have to backtrack through some rooms you already did, I'll most likely add ways to skip those.
Thanks for the feedback, hopefully I can get the beginning of the game done right soon.

Navigation

[0] Message Index

[*] Previous page

Go to full version